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all PS2 games

6.4K views 21 replies 12 participants last post by  wise_evian  
#1 ·
Will this emulator run all PS2 games once its finished? in perticular Im wondering if it will run FFX, another thing is, will it run off the game CD or will we have to make an ISO? :thumb: :guitar:
 
#3 ·
Greshark, if you have ever programmed, you would know that programs are never 'finished'. Authors never finish a project, they just eventually lack the motivation to move on. Whether it will run all games or not is up to the authors. From what I've heard, alot emulators start out just trying to document a system(like M.A.M.E), you could call being able to run software a 'side effect'.
 
#4 ·
well for an answer: look at ePSXe. it doesnt play EVERY PSX game but it plays a damn lot. 5 years ago PSX emulation was a glimmer in someone's eye...give PS2 emulation a couple years and you'll get an answer.

and by then you'll be bored of FFX anyway :p
 
#5 ·
Most of the members here are expecting to hear something like ( Tekken4 runs perfectly in pcsx2 and u can play it now ) within a year .. what do u think.. the improvement rate of pcsx2 looks quite fast and i hope we all shall be able to play some ps2 games within 2004 .. - AbbasJin
 
#7 ·
i promise it probably won't run all games, after all even NES emulation isn't perfect.
 
#8 ·
An emu can only be perfect if the authors of the original hardware make public ALL the unknown secrets about that hardware, and I'm sure that the ps2 has a lot of unknown secrets that will make any ps2 emu be incompatible with some games.
 
#9 ·
You know, that brings up a topic I've been thinking about, GiGaHeRz. How do people obtain information about a system that has no documentation released on it? How do the people that write documentation for a system get their information? Do they open the system and test electrical signals or something?
 
#10 ·
I think that looking at the electrical signals in the wardware will not give you too much info unless you have a program that makes the signals you want to test...

If you can grab an executable of that console, and you are able to disassemble the code (or obtain the soruces) and understand correctly what it does, then you migh be able to understand how does the wardware work and make a program that simulates it... or you can also obtain some info from someone that knows how it works (even if that info is secret).

You can only be sure that a secret will not be made public, if you destroy ALL info about that secret (including any ppl that knows anything about it), in any other case, that info can be obtained.
 
#11 ·
actually how we're doing it is using a modded ps2 to upload our own programs(not games) to the ps2. These programs basically make the ps2 tell us it's secrets.
 
#15 ·
Seta-San said:
i promise it probably won't run all games, after all even NES emulation isn't perfect.
I personally think this is an excellent example of how emulation is. You are trying to alien things on alien hardware. Just be patient and wait. Like someone said earlier it took around 5 years to get a psx emu to run MOST games.
 
#16 ·
jgroner said:
No, I agree entirely, its just NES is a bad system to use for that statement.
ok, well show me any popular system past the NES that has an emulator that plays it 100% perfect (computer systems dont count). SNES? Genesis? SMS? segaCD? dreamcast? Xbox? nope. emulation, unless all the documentation is released to the public, is next to impossible to make "perfect" or at least 100% like the original system.
 
#17 ·
I think the biggest problem lies with some game companies. can't they just release a PC version for their PS2 games? they've forgotten that PC is the mother of all these consoles. I don't think a PC-conversion would be too hard for people who are the very developers of a game's code.
The best thing to call them is BloodRayne's statement: Damn bloodsuckers!!
 
#18 ·
Most games exclusively for PS2 would probably be very hard to port, even with the original source code. Games made for all three next gen systems would probably be easier, since the code is probably more generalized. Games written exclusively for the PS2 probably use all sorts of little things only the PS2 has and these would need to be simulated on the PC.
 
#20 ·
I think that MOST games would sell for pc too. I think that the problem is that PC games are just too easy to pirate, so they sell less discs.
Also, with a console you are sure that the same code will run at the same speed in all consoles. But a pc game has to be made "dynamic" so it will run in any pc (with a minimum config), and that makes the coding different (not frame based, but time based).
 
#22 ·
Examples

Console to PC, to be a success takes alot of hard work and dedication. The converting of source code is not extremly hard: however changing the level of extreme detail can pose a problem. Not a pc/console conversion but a conversion nonetheless, the game "Blood Omen 2" for the xbox and ps2 looks about the same on either console. We all know xbox can pack more punch than ps2. Basicly that game was just conversion of code making for a cheap and efficent way for the Crystal Dynamics "i believe," to earn a few extra dollars. We pc gamers have two major types of graphics cards out there, the ati and the nvidia. Given that there are only two types makes it easier to create conversions effectivly but still no easy task *Note: 2 general types, there are many many cards :)*. Another factor is even the cheapest pre-built pc's in stores now run at 2.0ghz+ with 256mb ram+ making it alittle easier to process and test new ideas. I personaly do not believe it will take anymore than two years before we see ps2 emulated as easy as psx. My 2 cents.


Peace.