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Really? It's gone back to Jap mode!
 
Why? I like the cool old-sk00l look.
 
I let ZSNES do it. I leave the IPS files within the Zip
 
Esturk said:
Auto-Patch hasn't come unchecked somehow has it?:D
Doh!
Aided Onslaught said:
Why not a skin mode for ZSNES? eh? eh?
Why a skin mode for ZSNES? That's something that's always confused me; Why do people insist on funky guis and skins for apps where the gui is visible for the shortest amount of time. Do you really notice the ZSNES gui while you are playing Chrono Trigger?
 
Kane-Sama said:
Yeah, that Auto-Patch box is new. I have it turned off personally, since I like to hard patch.

I think the Zsnes GUI will be eventually ported to C from ASM. But like Kane said, there really is no point changing it. Seeing as you only see the GUI for a couple seconds when you load your game.
 
it seems the zsnes is busy with more wips which is pre version 1.43 :p

ZSNES February 10 WIP

Whats New:
  • WIN: Added Use Primary Buffer option [Nach, ipher]
  • SDL: Begin support for HQ3X and 4X, support will have to wait for a bit while I fix something else. [pagefault]
  • W_S: Netplay fixes round 4. [Nach]
  • ALL: Init'd a ton of sound vars. [Nach]
  • ALL: Rewind backups more sound vars. [Nach]
  • ALL: Cleaned up debug. [Nach]
  • ALL: SRAMPath should be fixed for good now. [Nach]
  • GUI: Added "# of rewind states" dummy option to Save Options. [ipher]
  • SRC: Added release grade parameter. [Nach]
  • SRC: Fixed platform changes during compile. [Nach]
  • SRC: Fixed an error from using search and replace without checking.

http://www.ipherswipsite.com/zsnes/files.php
 
ZSNES February 24 WIP

Whats New:
  • ALL: Added support for subtitles while playing a ZMV. [Nach]
  • ALL: Buggy DSP-4 support. [The Dumper, Matthew Kendora, Overload, Neviksti, Lancer, Nach, Anonymous]
  • ALL: Proper SPC RAM init on reset. [pagefault, Nach]
  • ALL: Added "Half Seconds Per Rewind" option (in Save Options). [ipher, Nach]
  • ALL: Very small changing to timing table [pagefault]
  • ALL: Fixed transparency in warp effect in FF3 [pagefault]
  • SDL: scons support [theoddone33]
  • SDL: Configure script fix for Gentoo users, and debug builds now use -O0, because we can. [grinvader]
  • GUI: Cleanup & general enhancements [ipher, Nach, pagefault, grinvader]
  • SRC: Ported some of ui.asm to C [theoddone33, Nach, grinvader, TheDanish]
  • SRC: Movie code ported to C [grinvader]
http://www.ipherswipsite.com/zsnes/files.php



they finally fixed that ff3 problem!!! yay :)
 
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