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Discussion starter · #21 ·
Nice! Thanx for all of the help and info Zeke. I've got the state editing thing working to my satisfaction with yer help.

But as for the DQHexEdit, if I either gzip load or just "load" the thing apparently DOES load only it displays no hex at all. Anyway since it's an older version I'll leave it at that. Again many thanx.
 
Oops, I forgot to tell you that it doesn't show the file unless you "DUMP." Then you just punch in the offset you want and the value. A hex editor will give you more control, but i threw up my utility anyway.
here is a better offset map:
 
In case you cared, here are maps for DW7 and DQ4 hero
 
Im having a problem with FF origins and the hex tool most of the values are simply 00 00 00 00
No character name information, nothing. here's a sample

BE000: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
BE010: 00 00 00 00 00 00 00 00 63 00 FF FF 00 00 00 00
BE020: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
BE030: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
BE040: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
BE050: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00


The bulk of it is just 00 00, This is what I get when I do a Gzip load on SLUS_015.41.000
Now if I extract the file SLUS_015.41 from SLUS_015.41.000 and load that normally they also get these values.

You sure you got the values for FF2 instead of FF1? I'm about 3 hours of gameplay into the game. A different Offset point would be great. I emailed SimonMallion but I've yet to get a response
 
Discussion starter · #27 ·
Depending on what part of the game you're on, it'll show a different offset.
check just above that set of zero's. If you wanna post your save state I can find the correct offset for you.
 
also, if you are playing a different region, they would be different. I will find the FF2 offsets ion a few days or so.
 
its the NTSC version/us
Can anyone tell me the ascii value of what im looking for?

it seems even rare'd up i cant upload my save state to this forum. And I dont have a proper webhost for it :( anyone got a place i can upload a 1.14mb file to?

Ive uploaded a dump file of 0A0000 to 0C0000
Hope this helps
 
Discussion starter · #32 ·
Heres a little tutorial to help you with some hex editing techniques.
http://www.fantasyanime.com/garden/savestatehacking.htm
Find your first character's current and max HP. convert it to hex and search for the string. Using Zeke's map look for the pattern with your other characters as well. all four should be together just like his example only at a different offset.
 
Actually its a bit above it. Took awhile alot of the numbers repeat in the file but I found all values. Changing the level isnt reccomended since you dont get any stat bonus nor Hp/mp bonus

I changed my gil, and Max Hp/Mp/Str instead. Now I dont mind fighting every 3 steps I take :)

Also Using epsxe is great. Take a few steps, do a save state, do couple more, save again. I can clear a entire map like this without fighting. If i do hit a fight i just press f3 and jump back just a few steps.
Good for maps that youve already gone through once and just want ot get the hell out of already
 
Solution for PEC+FFO

Maybe is later but, for those with problems in codes for FFO here is the solution:

FFI -> subtract 920 units from each memory adress;
FFII -> subtract 40 units from each memory adress;

Ps: Can use any hex calc and is better use codes from Code Breaker instead of Zeke_D (which have many errors).
 
jdendon said:
Maybe is later but, for those with problems in codes for FFO here is the solution:

FFI -> subtract 920 units from each memory adress;
FFII -> subtract 40 units from each memory adress;

Ps: Can use any hex calc and is better use codes from Code Breaker instead of Zeke_D (which have many errors).
What does this mean?
 
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