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Squaresoft74

· Pce Ripper
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182 Posts
Discussion starter · #1 ·
DSP-2 support, homegrown in the forum by ZSNES and Snes9x contributors.
Full C4 support, courtesy Nach (asm) and anomie (C version and the initial research)
OBC1 support, thanks to ZSNES for the original development and sanmaiwashi for the C port.
Justifier support- neviksti and I handled this. Enjoy playing Lethal Enforcers.
better memory mapping- More games play, including Dai Kaiju Monogatari 2, without the patch.

DSP-1 improvements- The same people who helped bring you DSP-2 support have vastly improved
the emulation accuracy here
Fewer hacks- More games play using the same emulation thanks to new changes.
OpenGL and Glide hi-res fixes- If you saw odd rendering before, it is fixed now.
Rendering improvements- A lot fewer glitches, but there's more to come after
we run many tests.
H-DMA fixes- Gun Force and Genocide 2 are happy
CPU fixes- quite a few instructions were modified for better accuracy.
New Graphics pack config (Win32)- no need to try to get the packs in just the right place
Color coded ROM loading- When you load a ROM, Snes9x changes the message color to indicate
whether the ROM is a known hack or possibly bad, interleaved or normal.
A rewritten Win32 GUI- funkyass and I have rewritten most of the dialog boxes
(the DLL is still required, but the next full release should see it gone)
Snes9x Homepage :)
 
Downloaded mine too. I thought that work on this great SNES emulator had stopped and that it was now dead. Glad to see that it isn't.
On a side note, this is the SNES emu that will work on my Daughter and Son-in-law's computer. ZSNES, for some strange reason, won't. So I'll be giving them this new and improved version as well.
sincerely,
sx/amiga
 
well, the framerate cannot compared with zsnes, it's still has the best solid framerate...

also, there was built in shortcut keys for shift+home, shift+end, shift+delete, shift+pageup and etc...i usually assign my arrow key to that keys and therefore i was now forced to use my normal (spoilt) arrow keys...:(
 
i cant stand zsnes...ive seen it ran on my friends comp...but his isnt as good as mine...but once i slapped snes9x on his comp it ran just fine..so i enver touched it after that and that was when i was in 6th grade....so uh....dammit thinkin outside of school.....ummmmmm......YES got it im in 11th so 5 years ago

also i find it weird that as i clicked message boards on the main page i saw this post...i was gonna start a enw thread..freaaaaaky....

mirrors:
http://www.lysator.liu.se/snes9x/
 
Hmm, I don't know about graphics problems, never encountered any with either emu. And for my desktop of course speed is maximum anyway.

But for my laptop, a Pentium MMX 266 with onboard NeoMagic graphics (I wouldn't even turn on sound), I find SNES9X to be much faster. In particular, Yoshi's Island runs smoothly with SNES9X, but kinda unacceptable with ZSNES (the latest official release, didn't try any WIP tho).

So, I guess the debate is still on. And we simply keep experimenting with both :eyemove:
 
The Dos ZSNES is much faster than the Win32 version. When I had a PII 350 I experienced the complete opposite: ZSNES - fast, SNES9x (after adding Super FX emulation): slow.
 
nice to see there is a new release even though SNES emulation is quite perfect IMO .

PS: RPGWizard, really like your new sig :)
 
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