Originally posted by takwu
You suggest others don't see the "flaw" you are describing, I suggest they see it but do not call it a "flaw" or any sort of a problem. Because it is simply an incompatibility between the game and texture filtering.
I don't know who you are refering to, but I am quite sure everyone on this thread agrees that in your case it is better to turn texture filtering off.
If somebody says it looks good all the time and you should turn it on all the time, then chances are she has not tried the game you tried. Hope that clears up any annoyance you felt.
I don't get you... isn't incompatibility a flaw? You said something like...
"It's not a flaw, but it's just a incompatibility between the game and texture filtering."
It's almost a oxymoron.
(I might of interpreted the quote wrong, so correct me if that's not what u meant)
What I'm meaning is that you turn filtering on or off it's still going to be ugly... this is a complain, but I'm not yelling at anyone that they should fix it or anything... it's just that it's a problem (visually).. and it's there... no denial.
I'm picky, choose to ignore me.
I'm just prompting that...
"Ewwww!! that looks ugly!!!"
(or something like that)... as a fact, but others always have their own opinions...
I might of gone overboard saying that everyone thinks that it looks perfect now, because they don't. I agree with you on that point.
Originally posted by Kane
>About what CPU power/ GPU power is needed for a fullscreen filtering?
You know 'screen smoothing'?
Imagine being about 15 times slower than that.
er.. you're right that's pretty slow... but I'm sure you're exaggerating slightly..
Here's going to be a n00bish explanation of why u're exaggerating... (I want you guys to correct me)
to fullscreen filter 640x480, nes, snes, even cps-2, doesn't cause TOO TOO much slow down, but why does PSX need so much power? I thought we're just fullscreen filtering the pixels?
or we cannot treat a 3d image as 2d?