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Hi
I have a PIII 800 with GeForce 2 GTS. Can someone suggest some settings for me to use to play Chrono Cross at a smooth (30?) fps? I saw some guides which are for ultra fast machines. But not many for mine.

Thanks.
 
I used to run CC near perfect on a P3-450 with a GF2 GTS. You should be able to do the same with no worries at all. Try these settings, this is my old setup before I upgraded:

Plugin: Pete's OpenGL Driver 1.1.64
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce2 GTS/AGP/3DNOW!

Resolution/Color:
- 640x480 Fullscreen - Desktop changing [32 Bit]
- Keep psx aspect ratio: on

Textures:
- R8G8A8A8
- Filtering: 0
- Hi-Res textures: off
- Palettized tex windows: on
- Garbage collection: on
- VRam size: 64 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: 60

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Framebuffer access: 3
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- Dithering: off
- Screen smoothing: off
- Game fixes: off [00000202]
 
yes it is. i have a k6-2 500 + 8mb integrated and i can.. here's a shot :) that's with NO framskip + #2 filtering :) not to bragg.. just to tell the guy he can do much better! :)
 
I've had CC running on my old Pentium 166, equipted with my trusty 16mb Creative Banshee. While it wasn't the most graphically impressive thing to play (frame skipping, no sound) it was playable (to my suprise). When that's the only system you have, then you have a good reason to complain about a "low end" system! :)

Thankfully, for me, those days are now over!
 
I'm using sound via internal with all settings on (XA etc). here are my gfx settings :) i get wonderful speed (k6-2 500, 128mb ram, 8mb integrated gfx).


Plugin: Pete's DX6 D3D Driver 1.1.64
Author: Pete Bernert
GFX card: Trident Blade3D/MVP4

Resolution/Color:
- 640x480 Fullscreen - [16 Bit]

Textures:
- R5G5B5A1
- Filtering: 2
- Hi-Res textures: off
- Palettized tex windows: on
- Garbage collection: on
- VRam size: 8 MBytes

Framerate:
- FPS limit: off
- Frame skipping: on
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 2
- Framebuffer texture: 0
- Framebuffer access: 0
- Alpha multipass: off
- Mask bit: off
- Advanced blending: none

Misc:
- Scanlines: off [0]
- Unfiltered FB: off
- Dithering: off
- Screen smoothing: off
- Full vram: off
- Game fixes: off [00000000]
 
Running in a multiple of 640x480 will help, with sprite smoothing on (filtering 6), but the reason the 2d looks better on a software plugin is that nVidia chips (and ATI I think) blur the hardware overlay.....
 
I know my machine's not low end, but that's how you stop the backgrounds from being blocky.
 
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