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Luckily I was randomly browsing the forums and seen the plugin was lost. It's a great plugin and I still have it lying around so I uploaded it for those who want to use it.
Do you have the source code for this?

I'd like to try patching xBRZ into pcsxr, which is still in active development. In particular, it would be a huge improvement to the (PEOPS) OpenGL plugin.

::UPDATE::
I was able to contact Zenju, who provided both the source code and advice on the implementation. I'll continue working on this within the existing issue on PCSXR's codeplex.
 
WOW, this plugin is AMAZING for all 2D games. Zenju, this is really exceptional stuff here and you should be proud.

The one thing that is annoying though is that this xBRZ stretches things automatically. You can force 1600x1200 but it glitches out if you tab out, which sucks a little.

It would be great if a keep aspect ratio option would be available for this plugin. Anyway, xBRZ has literally solved ALL OF MY emulator problems. It's purely amazing.
 
WOW, this plugin is AMAZING for all 2D games. Zenju, this is really exceptional stuff here and you should be proud. I also say this plugin absolutely needs the soft config option of HQ3X to look fantastic. I was a little confused here. This is how this is supposed to work right?
It sounds like you put the thread through a blender before reading it. Zenju's xBRZ scaler replaces the HQx scaler...

I thought maybe the xBRZ option would appear in the soft config menu too, but I guess they are different and xBRZ doesn't do that kind of thing.
Whose version of what plugin are you actually talking about? Zenju's xBRZ filter is available for only the soft plugin...

But honestly it looks PERFECT to me. No OpenGL shader looks as good as this combo PERIOD for 2D games like Suikoden II.
What combo? Combo of what and what?

The one thing that is annoying though is that this xBRZ stretches things automatically! Luckily, my TV can reforce 4:3 and it looks normal to me. I can see no difference. But I do have to leave stretching on for both the main config and the soft config. After that I boot up game and then switch my monitor to 4:3 and bam back to the actual aspect ratio.
You are not talking about what you are talking about... xBZR requires scaling yes, but has nothing to do with aspect ratio.

It would be great if a keep aspect ratio option would be available for this plugin as I don't think everyone has these options on their monitor to force 4:3. And stretching just looks wrong on these games IMO.
Does epsxe not have its own aspect ratio controls? There shouldn't be any need to mess with the monitor settings.

Anyway, xBRZ has literally solved ALL OF MY emulator problems. It's purely amazing.
Something seems to be going very well for you, and that's good news, but are you sure you're using Zenju's xBRZ enabled fork of the peops soft gpu plugin?
 
I hope someone can clear things up about this.
I did my best to clarify all of the points on which you make absolutely no sense in my last post.
Is xBRZ supposed to be accessible in both the PEOpS Driver menu AND the soft video plugin menu below this in ePSXe video config.
1. Your English language abilities are not sufficient to express what you intend.
2. Lucky for you, teaching English is my profession so I am used to deriving meaning from this sort of nonsense.
I did make the answer to this question clear in my previous post; please translate it to your native language carefully and read it again.
Also, there is no true scaling option which is frankly ridiculous. I have figured out that I can force 1600x1200 in Nvidia control panel and then force this in game as well to get true 4:3 image scaling. My TV needs a little calibration when put this res for whatever reason but it's the only way to get true 4:3 I think.
You are so completely confused as I am not sure how to explain (I do not think it possible to separate your delusions and fantasies from reason). I clarified all all of the points about which you are mistaken in my previous post. You should further investigate how to configure epsxe.
 
Seriously, go home. You have no idea what and the hell you are on about. My English language ability LOL. OKAY there guy. Really..... try a 4.0 in English language capability. I've seriously never seen someone so riduculously pretentious in all my life.

YOU JUST USED 'WHICH' in a careless sense TWICE in your reply. MMhhhmm. English teacher eh? "I did my best to clarify all of the points on which you make absolutely no sense in my last post." This is one awful sentence to type out for a supposed English teacher.'"Lucky" for you' is also very muddled and not a correct usage of that term. When I'm done schooling you in English maybe you can actually answer a question of mine.

In fact, "Lucky for you, teaching English is my profession so I am used to deriving meaning from this sort of nonsense." is a horrible sentence. I suggest if you want to toot your horn you better go back to school to brush up on grammar. Period.

HAVE YOU EVER EVEN USED THIS FILTER? Very easy question to answer. Take a look at what you just wrote.... either you are the worst English language teacher I have ever met, or you are foreign-born and without a clue as to how to clarify queries about this emulator. You literally have cleared nothing up, answered no question in-depth, and you don't even sound like you have any idea what you are talking about.

The response I am looking for is what is the second video plugin menu explicitly for.... in no way did you answer or even allude to this. Neither did you answer anything about the fact that xBRZ does NOT have a keep aspect ratio option when stretching as is available in Pete's plugin.

You didn't clarify ANYTHING... literally nothing. Nor does it even seem like you have ever used this plugin. Good luck on your coding project!
 
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This is the first plugin you configure within ePSXe. This is where you configure xBRZ. I have no idea why the second one is even there. The second one does not even have the option of xBRZ and if anything is touched in that plugin it will overwrite the first. Seems redundant to have it to me. Confusing as well....
 
"Whose version of what plugin are you actually talking about? Zenju's xBRZ filter is available for only the soft plugin..."

Hey genius, no, it doesn't replace the secondary plugin. You never answered nor clarified anything.

"You are not talking about what you are talking about... xBZR requires scaling yes, but has nothing to do with aspect ratio."

"Does epsxe not have it's own aspect ratio controls? There shouldn't be any need to mess with the monitor settings."

There are no controls to force any kind of aspect ratio except with resolution. If I tab out it glitches out and I have to restart and that sucks. You don't sound like you have any clue about this? You just asked a question that you obviously don't understand. No, it doesn't give a keep aspect ratio option. You can only force resolution.

If you have nothing to say and not even any advice or information to help me out then refrain from posting because you are helpless when you insinuate things about people and builds you have no clue about. Either that or clarify your horrid replies because they are of zero use to me. THE END.
 
"Whose version of what plugin are you actually talking about? Zenju's xBRZ filter is available for only the soft plugin..."
Thanks to your screenshots, I am begining to understand how you became so confused.

Are you aware that the two menus represent two plugins? Although they share the same name and have the same options (except for the scaling filter) they are distinct and do not interact in any way (one does not affect the other, the two do not have a combined effect, it is not possible to use more than one gpu plugin at a time). ePSXe's presentation of this is somewhat unclear, but it is hard for me to imagine that you could be so unaware of how software generally works as to make such a mistake.

Hey genius, no, it doesn't replace the secondary plugin. You never answered nor clarified anything.
The PEOPS plugins are open-source software. Zenju's fork is identical to the original PEOPS soft plugin except for having the HQx filters replaced with xBRZ. You seem to have both versions of the plugin installed. That is a fine thing to do, especially if you want to compare their output.

Perhaps the "unblended" output you saw was simply unfiltered. My guess is that you are unaware of which plugin ePSXe was actually using at the time, and that the plugin had not yet been configured to use a scaling filter. This leads me to belive that you have been using the original PEOPS soft plugin all along, which suddenly started to produce greatly improved output when you set HQx3.

Its possible that you never properly configured ePSXe to use Zenju's plugin and have never seen xBRZ in effect.

You should investigate ePSXe's configuration further, learn to distinguish the two plugins, and confirm which one is really configured for use.

"You are not talking about what you are talking about... xBZR requires scaling yes, but has nothing to do with aspect ratio."

"Does epsxe not have it's own aspect ratio controls? There shouldn't be any need to mess with the monitor settings."
It's been a while since I used ePSXe; the last version I am familiar with is 1.7.0. My memory is not particularly reliable, but it might have been the case that aspect ratio was handled by the {Fullscreen,Windowed} mode size settings (I do not recall if the two setting. Choose a size that is a multiple of the game's native resolution and you should get the correct output (some PS1 games have different resolutions). Your current setting, 1920x1080 is not a native resolution and would require aspect ratio correction. If ePSXe does not offer "aspect ratio correction" or "keep aspect ratio" in any of its other configuration dialogs, you should try another resolution (it does not have to be your monitor's resolution).

Believe it or not I am trying to help you, as it is evident from what you posted that your lack of understanding has led you to work much too hard, even if it's working for you. In particular though, I hoped you might come to understand the difference between HQx and xBRZ and then be able to express which scaling filter it is that impresses you so much.

Apparently, in your English studies they failed to teach you empathy or anything resembling manners. Good luck with that.
It's true. I only learned about literature, grammar, and language acquisition theory; not how to be nice for free.

People who pay for lessons get all the niceness.
 
I have one dll file installed. ONE PeopsSoft dll. The SAME SINGLE file that Zenju puts on his github. No more no less. Not two.
Where exactly? Is there anywhere else that ePSXe has files installed? You certainly have two plugins; perhaps one is built into or packaged with ePSXe (the one you can configure under "config soft video plugin", which must be the original PEOPS plugin).

There is simply no way to ignore the secondary plugin.
Perhaps you are overlooking something in ePSXe's configuration. Is there somewhere that gives you a choice between the soft plugin and another plugin (not the dialog you've already posted screenshots of)? You should choose the other plugin.

View attachment 171969

This 3xBRZ with Stretch to full window size picked on the second plugin.
This is not xBZR. This is unfiltered. Before taking this screenshot, you changed the settings under "config soft video plugin" to disable HQx3, right? This is that plugin, not Zenju's.

If you unstretch in either menu it toggles for both and you get a tiny original resolution image.
This I believe. Do you have any conception of why that might happen? It's one of those details you don't care about and might have realized if you spent more than 20 seconds configuring ePSXe. As I said before, Zenju's plugin is identical except for the filtering--identical in every way--right down to using the same configuration file, which is being overwritten each time you change a setting in either dialog. I can see how this also may have given you the impression that the two plugins do something together.

You see the difference here? You see how much more accurate xBRZ is when it replaces just that one plugin?
No, I see that your screenshots only demonstrate the difference of PEOPS soft gpu plugin with HQx3 on and off.

This is starting to get embarrassing.
Yeah, I'd be embarrased to be you too.

I cannot help you because you are convinced that you are right. You are so wrong I am at a loss to even sort out all the things you are wrong about. Perhaps, some day you will grow up and learn to listen to people who are trying to teach you something. In the mean time go right on ahead doing crazy stupid things like setting crazy resolutions in your nvidia driver and adjusting your monitor to compensate for how you incorrectly configued the plugin.
 
Zenju's plugin in the main driver, the first menu, is ON at ALL TIMES but for the fourth screenshot with BOTH plugins using HQ3X. As long as it is on in the first menu it is obviously overriding the second menu. That is BASICALLY all I needed to know. The fact is when you click on the second menu it still says HQ3X. It's something really simple that could have been solved without all your BS. Fact is the second menu should also be saying xBRZ as well. It makes literally zero sense for it not to have that option. In fact I have no idea why this menu is even there. I guess instead of a dll file they need to hardcode xBRZ in there and they should definitely do that because having two menus is entirely pointless.
 
It is bloody obvious, if you know anything about how xBRZ looks, that this image is in fact xBRZ. I use this plugin in every single emulator where it is available. Well over a 100 hours staring at this. I also used to use HQ3X alone. This pic here looks nothing like HQ3X:

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It is also very obvious that the next image is HQ3X; this can be noticed from the imprecision of its very nature. It seems ugly in comparison. The problem with your posts is that you were trying to say I wasn't using xBRZ when all along I have been. Even though my knowledge of the emulator was deceptive, my eyes were not and I never used HQ3X in actuality because it looks terrible. I just wondered why and the hell it was the option that was labeled in the second menu. Going back to your first post you claim to be helpful, yet you gave nothing of any concrete help until I posted screenshots further down.... This was also after your embarrassing 'English profession' diatribe.

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The only difference between these settings is that ONE of them has HQ3X selected in both menus, obviously now, because they overwrite each other, and the top image has xBRZ selected in the driver plugin menu, the first and main plugin menu, which overwrites them both--but here is the kicker--it doesn't LIST in the bottom menu because it is not available there. The bottom menu defaults to the highest selection it can.... meaning you select 3xBRZ in the top menu and that is that. It's done. The second menu is useless.

I have no idea why ePSXe has two menus to start with, and that was my question all along. What does the second menu do? Your answers were obtuse at best until I posted screenshots. At any rate this conversation is finished. All you had to say from the very start is that one menu affects the other and be done. Instead, we got a false image of some kind of tweaked out English grad on some kind of angry trip. The more the internet reveals about its people the sadder humanity becomes....

I have finished testing on the aspect ratio as well. It works when chosen in the menu but then reverts to a glitched out image if you tab out. As long as you do not tab out then it works fine. I tab out a lot so that was the nature of my problem. Another thing that you, being so clear in your knowledge of the emulator, could not answer correctly. I don't understand how and the hell you think I am supposed to know what is going on when your answers are ridiculously vague, and you admit to not even using the emulator since 1.7. I just started using this emulator and so far it is easily the most archaic looking of them all in the config section. Not only that the two menus make zero sense to have together. Those two menus are there on a fresh install btw. I have no idea why.... PSPPP looks elite compared to this.

If you had more experience with the emulator you literally could have answered both questions in about 5 seconds WITH CLARITY. In the end I just figured it out myself after trial and error and trying to parse your posts until you finally answered one of the questions. Honestly, you are a horrible teacher and I'd be aghast to learn anything from your bizarre and seriously contemptuous behavior.

A good teacher will never EVER have contempt for their students. In fact, that is the direct sign of someone who should NOT be in the teaching business. In reality, I HAVE been using xBRZ the entire time based on looks alone. It is very easy to see the differences between the two. If you could have cleared up why I was using xBRZ, while still looking at the second config menu with only HQ3X, this conversation would have been really short. Have a nice day.
 
A good teacher will never EVER have contempt for their students.
You're an idiot. No one can help you. :)

I suppose I will try anyway...

You really need to give up on this delusion that the two plugins interact on the output.
They do not. That is not how PSEmuPro plugins work. The only interaction they might have is to be overwriting the same configuration file.

I notice the first post you made with in-game screenshots is missing....

Without an original, unfiltered image for comparison it's hard to tell.

I'm not really sure what kind of filtering at what level is going on here:
View attachment 172009
I notice a lot of square corners and jagged circles however, which give me the impression it isn't xBRZ, but it could be xBRZ at a low level.

Scaling filters require scaling to be effective. If you are using either HQx or xBRZ at 1x then you aren't going to see any improvement.

This looks more like HQx3:
View attachment 172009
There are notably square corners and jagged circles.

I'd rather not have to do this for you to prove you wrong, but it seems like you aren't going to believe anything less (and I don't expect you would even believe that).
 
This was already solved. You didn't comprehend any of that, which is deeply concerning if you call yourself an English teacher, not that I believe that in the slightest. The second menu is obviously redundant, it's just a random menu with the same options, but it doesn't have xBRZ in it. Each menu overwrites the next. Did you actually read the posts above? I say it multiple times. I cleared all of those posts up and here you still are trying to hang onto some ridiculous and totally false notion that you yourself even verified. I mean, does it get any more stupid than this?

"There are notably square corners and jagged circles." Wrong, there is no such problem in that photo. This is consistent with 3xBRZ. You are looking for things that are normal. This plugin near perfectly recreates the image. The other photo has many squares and harsh edges though. It's pretty obvious to anyone with eyes that one is not the other.

Whenever you input anything into the second menu it changes the first, as you and I agreed a long time ago. I just didn't have time for testing. Last night I tested it thoroughly. It's done. I cleared up the posts so no one would get confused, obviously. I have no idea why you even made the last post. I just went and cleared up that last post even further.... as per the first screenshots I have ALWAYS been using 3xBRZ. It's always what I had plugged into the first menu. I don't even touch the second menu except when I was showing you other screenshots. I just wondered why it was there and why HQ3X was highlighted. It's obvious for the last time: it's highlighted because there is no other option in the second menu. As long as you don't touch it the menu is useless.

TLDR: Yes, I confirmed it is xBRZ. The SECOND MENU IS REDUNDANT. As you very well said yourself. It appears for good measure you obviously have no idea what 3xBRZ or HQ3X even look like! The top image IS 3xBRZ bud. That is exactly how it looks in SNES9x and Fusion and PSPPP. Deal with it. Going back to my original photo you can easily see I have it selected in the first menu! It's right there!

I'm done here. Everything is solved. You already helped solve this, so you really need to go back through your own posts to find out what went wrong.
 
For the last time. This is HQ3X:
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Obvious plugin is obvious. Note the harsh edges and square-like look.

This however is 3xBRZ:
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Note the pristine quality of the edges and near perfect blending of what once were horribly jagged elements.

For good measure this 2xBRZ in 1080p:
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Note the slight fuzziness. 2xBRZ never looks all that great. He doesn't have an option for 1xBRZ OR 4xBRZ! if that is what you were wondering. Something you would know if you had ever actually tried the emulator!

Solved: F1 is working.
 
I think 5xBR shaders are competative with xBRZ scalers because you've got some adiditonal options, like smoothing and colors.
Folks just need to have a good intuition in terms what they would like to have implemented.
A very fast gpu is needed though, since the technique used here uses multiple instances of the algorithm.
There is a way to solve this and it's about to play in windowed mode, if you have a modest gpu.
I'm popping two shaders i've made because i'm curious how they go agains xBRZ.:p
 

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I'm honestly going to try those filters out with OpenGL. I have them sitting there I just haven't had the time to test them out. Little documentation is given with them. I was reading up on BR and the ones that have compensation built in after BR5 look very much like xBRZ from what I was reading. Hylian definitely made them pretty decent. I'm in love with 3xBRZ though, as I don't think it is too sharp nor too soft or rough looking and it does things near perfectly for my tastes. 4xBRZ was nice on SNES9x too but it was almost too sharp in some instances IMO. The difference was small anyway.

You do have the option of keeping aspect ratio in OpenGL, which is nice per my above problem that I have not solved yet; there seems no way for me to honestly load a savestate with xBRZ without glitching the bottom portion of the screen. I can use saves in game of course.
 
Here is the image of the shader you linked.... 5xBR3.7a + smoothing + colors and it does look very nice. I use level 4 texture filtering and no screen filtering. Using only one coordinate space on ultra high does not make any sense. They don't offer it on both.

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Same on Medium Shader level:
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Here is version b MAX shader level. I like this one better overall. Certain details like the belt buckly and eyes become very small with version a:
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Here is 3xBRZ with the screen glitch as I cannot load save state without tabbing out. I see more precise detail in this version, but I'm not sure I like it more. A 4xBRZ option here would help smooth the remaining things out for sure. You can see in the other shaders that they do change detail and obscure it at times. But that warmth and smoothness do look very nice. The headband and eyes in particular looks fairly bad on the BR shaders though.

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Just to see the difference here is is xBR shader b on MAX shader level with X very high Y ultra high resolutions

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versus very high and very high resolutions; as you can see it does seem to cause some issues with detail changing on his head that looks pretty bad. I don't think I recommend using different res options. Very Very looks more correct to me.
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One thing worth noticing is the vast difference in how xBRZ and xBR render the beds. They are entirely different on the edges. I don't quite like the eyes in any of the xBR versions but I do really like version b quite a bit. It seems the closest to xBRZ to me in the fine detail. The eyes are slightly larger but stiill not quite equal enough. The smoothness looks really good on that. Honestly, though, just give me 4xBRZ I think in the end and we could do a better comparison.

I will have a hard time deciding between version b and 3xBRZ here. I think that I will do a little more testing on medium with b and maybe use that as it is easier to load stuff atm. Thanks for that. All my shader plugins for xBR were trash and didn't look right.
 
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