Hey guys, I did a quick search for this issue and didn't really find much. I don't really care much about mouse support, but this lack of keyboard input is killing me...well..the fact that some game developers are porting/releasing games for PC that only work with controllers *COUGH* Castle Crashers *COUGH*. This seems silly on the surface...I mean come on..who would really want to play a 4 player game on 1 or 2 keyboards...I'll tell you who..the people that create their own arcade cabinets to play games like this! There's a thing called an I-PAC that all of the buttons wire into that tells the computer to hit a "keyboard" key when it's pressed. I know this is a bit of a niche area, but if you release a PC game then at least let your users map whatever buttons they want for their controls.
ANYWAY, luckily x360ce exists and seems to be the perfect workaround for this problem- when it arises in the few games that try to lock you in to a specific control scheme. Except the same could be said for x360ce...why can't I map keyboard buttons as input for the virtual 360 buttons??? This seems like such a big and obvious feature that's missing from this program. Are there any plans to enable this feature? It doesn't seem like it'd take too much to get it working...although I'll admit that I am in no means a programmer, so I honestly don't know. Can someone please look into adding this much needed and desired feature?? Most games are supporting XInput nowadays, and having this program allow keyboard input would be huge! Thanks so much for the program up to this point!
Also, I'd be willing to send $100 to anyone that can implement this feature for full keyboard control mapping for all 4 virtual 360 joysticks in x360ce. This includes combo mappings (like Alt+W, Shift+M, etc) and a tutorial on how to make it work. Hopefully that's enough incentive to add this feature. If you need to contact me, just add @gmail to my username. Thanks guys!
BTW, here's what an I-PAC looks like: https://www.ultimarc.com/ipac1.html
ANYWAY, luckily x360ce exists and seems to be the perfect workaround for this problem- when it arises in the few games that try to lock you in to a specific control scheme. Except the same could be said for x360ce...why can't I map keyboard buttons as input for the virtual 360 buttons??? This seems like such a big and obvious feature that's missing from this program. Are there any plans to enable this feature? It doesn't seem like it'd take too much to get it working...although I'll admit that I am in no means a programmer, so I honestly don't know. Can someone please look into adding this much needed and desired feature?? Most games are supporting XInput nowadays, and having this program allow keyboard input would be huge! Thanks so much for the program up to this point!
Also, I'd be willing to send $100 to anyone that can implement this feature for full keyboard control mapping for all 4 virtual 360 joysticks in x360ce. This includes combo mappings (like Alt+W, Shift+M, etc) and a tutorial on how to make it work. Hopefully that's enough incentive to add this feature. If you need to contact me, just add @gmail to my username. Thanks guys!
BTW, here's what an I-PAC looks like: https://www.ultimarc.com/ipac1.html