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Hard core Rikki

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I've been getting an annoying issue on a geforce gtx660 since a few driver revisions, now on 320.49. Not sure what causes this issue, which I initially believed to be specific and limited to Saint's row 3 (then exhibited in Halflife 2 and Torchlight, pretty much nothing else).

Objects invisible until close, disappearing back if you walk a single step back.
Fog masking close objects (building entries appearing grey).

No fancy overclocking or tweak apps in use. Is this normal ?

Illustrating:
- http://steamcommunity.com/sharedfiles/filedetails/?id=178712043 (invisible vehicule)
- http://steamcommunity.com/sharedfiles/filedetails/?id=178711961

- http://steamcommunity.com/sharedfiles/filedetails/?id=178711877
- http://steamcommunity.com/sharedfiles/filedetails/?id=178711788 (invisible body)

- http://steamcommunity.com/sharedfiles/filedetails/?id=123605250
- http://steamcommunity.com/sharedfiles/filedetails/?id=123605220 (invisible containers)

- http://steamcommunity.com/sharedfiles/filedetails/?id=123605145
- http://steamcommunity.com/sharedfiles/filedetails/?id=123605086 (faraway elements)
 
that sort of pop-in/up is typical console port thing because they have pathetic draw distances...but it shouldn't happening in HL2 like that...or Torchlight

and I don't have a clue why it would...the idea of something outside the game's own settings manipulating draw distance is crazy...
 
Had weird artifacts appear first in one game and then other games and thought drivers is the case...

After spending a huge time figuring out the cause, it turns out it was dust on the video card and in the pci express slot, I used an air compressor on both and the issue was solved and never had any issue for over a year since then.

Still I had weird artifacts like 3d objects deformed and stretched across the screen eventually game crashes...

You are having depth of field issues, so it may be dust but more likely you have screwed around with the drivers settings like forcing anti aliasing or ansitropic filtering which can screw rendering object in different depths and it may be causing the issue but hey clean the comp out first to check if it was dust or not and then go from there.
 
Blow out dust on video card and it's pci express slot, I had weird graphic issues and it was dust. I used an air compressor and never hand an issue over a year.

Also check driver settings like forcing Antialiasing and Ansitropic filtering as well as others as it can affect games similar ways as it gets in the way it does renders
 
Then try an older driver, sometimes new drivers introduce new issues. Personally i am stuck with 314.22 because of firefox crashes with the new driver versions...
 
Latest Geforce drivers seem to be borked (see my thread), I had to perform a fix for nvlddmkm because event viewer showed an error that it was corrupted or something. Even with a clean install this error persisted until I performed the fix. I was also having other issues such a getting micro freezes and system lockups and bsods because of it. I didn't notice issues similar to what you are experiencing. I could have had the same issues as you but it went unnoticed by me. Maybe roll back the drivers until Nvidia fixes the issues.
 
I'd start messing about in the game settings and raising and lowering this or that to see if anything changes, at least that way you have a better idea where it's coming from.

The only time I know of drivers causing anything like this is incorrect fog transparency...but that doesn't seem to be the case here and used to be the occasional bugbear of ATi cards.
 
These are some things I would try:

(a) Try replacing the driver with a basic SVGA one. Then reinstall the nVidia driver.

(b) Replace the card with an older one, and see if the issue goes. Then reinstall the gt660.

(c) Try to replace the current driver with an older one, see if it is a bug.

(d) contact nVidia support.
 
Maxed or on default values, the game settings are fine, so it's not coming from there.
I don't mean it like that exactly, all I mean is that stressing this more or that less could reveal more about where the problem comes from depending on how those changes affect it if at all

is it shader issue? a memory issue? a heat issue? if it's a shader issue than what type of effect does it relate to? that sort of stuff

for instance let's say it was a case of something like non transparent filled shadows in the distance (like the black shadows ATi cards exhibited in some games) then reducing view distance or turning off the effects that created the shadows at that distance should remove the problem
or reducing view distance would decrease distance LOD obviously and thus the amount of assets in memory (so would lowering textures) in case the problem lay there

basically experiment in order to better define the problem
and then from there you can look at why such a problem would occur



oh yeah and one thing to try that's separate from this advice but try setting max pre-rendered frames to 1 for the affected games




all this reminds me of the stutter I used to have in various EA games thanks to ASUS SmartDoctor, unless I reinstalled the drivers after every boot (and then obviously didn't restart)
 
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