just be sure you're actually using the nvidia gpu. the intel hd in that core i7 has adequate opengl "support" to use glide64, but that doesn't mean it'll be doing opengl right.
It works on Interpreter and loads the intro just fine (my CPU actually handles the emulator well). I made sure that the HD 3000 is disabled (there's a physical switch for both GPUs), and I also made sure there is GPU activity, but DK gets stuck underneath his cabin and the camera gets stuck. When I use Recompliler/dynamic, the game intro doesn't appear, neither does the save creation screen.
Dynamic recompiler - game intro doesn't show up, black screen
Interpreter - Game intro loads perfectly, DK gets stuck underneath cabin once intro is finished.
Perhaps a video would show it better. I should note that
PJ64 1.6 does NOT have this issue,therefore my GPU is not at fault. All tests show me using Glide 64 in both versions 2.0 and 1.6.1
First video, using the Interpreter core for PJ64 2.0.03
http://www.youtube.com/watch?v=XLzTg5tSv1c&feature=youtu.be
Second video, using the Dynamic core for PJ64 2.0.03
http://www.youtube.com/watch?v=t_cVcE9UTuc&feature=youtu.be
Third video, using the Dynamic core for PJ64 1.6.1
http://www.youtube.com/watch?v=6XJX_nREmk4&feature=youtu.be
Again, the third video is how it's
supposed to behave, especially where DK is running around in the jungle and not stuck like in the first two videos. There seems to be a serious conflict with PJ64 2.0.3 and Glide 64 Final, as you see in the two beta videos, the lighting is jacked up with Dynamic, but correct with Interpreter.