So, lately, I've been experimenting with different sound plugins for ePSXe to see which would give me the best results. The plugins I've been using are ePSXe internal 1.7.0 core, Pete's DSound 1.9 and Eternal 1.50 beta 2 and, well, the results are mixed. Here are my summaries on the three plugins
Pete's DSound 1.9 : +Gaussian Interpolation -Lack of sound sync
-Sound effects aren't that great
Eternal SPU 1.50: +Perfect sound effects +Near perfect sound sync
-Lack of Gaussian Interpolation (listen to Star Ocean 2's voices) +Able to load from save state without loss of reverb effects.
ePSXe Core 1.7.0: +Near perfect sound sync +Gaussian Interpolation is used -Square Enix games sound like utter crap, esp. after loading from save states. Switching sound plugins does not solve this issue; the game must be reset and loaded from a memory card.
One question about the DSound plugin...why is there an SPU sync option in the config window if it doesn't even work? I doesn't make sense to me. Am I doing something wrong, or is there a way to force synced sound?
Pete's DSound 1.9 : +Gaussian Interpolation -Lack of sound sync
-Sound effects aren't that great
Eternal SPU 1.50: +Perfect sound effects +Near perfect sound sync
-Lack of Gaussian Interpolation (listen to Star Ocean 2's voices) +Able to load from save state without loss of reverb effects.
ePSXe Core 1.7.0: +Near perfect sound sync +Gaussian Interpolation is used -Square Enix games sound like utter crap, esp. after loading from save states. Switching sound plugins does not solve this issue; the game must be reset and loaded from a memory card.
One question about the DSound plugin...why is there an SPU sync option in the config window if it doesn't even work? I doesn't make sense to me. Am I doing something wrong, or is there a way to force synced sound?