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Yep really.

I just finished some more testing.

- JITIL is causing a huge performance drop. Setting it to JIT boosts it to 60 FPS again.
- [Use native mips] function causes performance loss.
- Enable XFB causes performance loss.
- Sound is glitchy in some games now. Tales of Symphonia Dawn of The New World had flawless sound and music, but now has static sound effects even with the DSP-HLE plugin, much like the LLE plugin does. (Still looking into this glitch though, might be fixable)
 
I tested yesterday TvC using OpenGL and I get 35~ when performing a special move, but when I switch to D3D9 I get full speed all the time, the only problem is the black sprites issue, that doesnt happen using OpenGL :p

Hell combination.
 
Yep really.

I just finished some more testing.

- JITIL is causing a huge performance drop. Setting it to JIT boosts it to 60 FPS again.
- [Use native mips] function causes performance loss.
- Enable XFB causes performance loss.
- Sound is glitchy in some games now. Tales of Symphonia Dawn of The New World had flawless sound and music, but now has static sound effects even with the DSP-HLE plugin, much like the LLE plugin does. (Still looking into this glitch though, might be fixable)
AFAIK :
-JITIL is always been slower in x64
-At the cost of some new effect popping up in some game
-Only some game need this to run
-Known problem
 
xRyudo you have i7. My phenom II (overclocked) is full speed with every revision. Maybe it's ATI cards that cause the performance drop?

Uploaded an updated build, thanks to ZEROx I made a small alteration and am now receiving about 25 - 30 FPS in the slowest Hyrule Field with Zelda: Twilight Princess on my PC with the following specifications:

Core2Duo E8500 @ 3.16 Ghz, 4 GB DDR2 Dual Channel Ram, Nvidia Geforce 9800 GT.
Thank you for a great build. Hyrule field is full speed now
 
Just a quick note that it will mess up some textures and effects in some games, but not too much. Anyways everyone should probably have a second unmodified build handy for those few other games, unless they aren't bothered by some textures and effects being slightly messed up in these games.
 
Hi all!:) I was thinking, is it possible to use the gpu for improving performance?:) The gpu is not used a lot with dolphin, so MAYBE is possible to use it to improve performance!
 
I've uploaded the x86 and x64 builds for revision 5461. I've included separate video plugins that are patched with the ZTP Hyrule Field speedup patch. The plugins are named Plugin_VideoDX9_ZTP.dll and Plugin_VideoOGL_ZTP.dll respectively and are labeled as such in the plugin configuration dropdown under the plugins tab. Everyone will be able to use the ZTP patched plugins for Zelda Twilight Princess and switch to the unpatched plugins for other games.
 
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