Yeah well, my point is that the whole point of JRPGs is the linear (or at least semi-linear) storyline and the strong development of that storyline and the supporting cast.
The exact opposite of the "open" game-play with the ridiculously shallow storylines and the little to none character development that WRPGs have.
Saying that every JRPG is the same thing over and over cause of linearity is like saying that every book is the same thing over and over cause they all consist of an introduction, a main body divided in chapters and an epilogue.
The guy could just say that he doesn't like JRPGs instead of all that ridiculous mumbo jumbo.
I think he has a point though. The selling point of RPGs is the combination of telling a story and being able to put yourself in that world. There's very few jRPGs that go the extra mile to step away from cliche'd character design and mandatory world design (ice/fire/jungle themes anyone?).
Also, looking at Bioware's WRPGs I think your statement of "shallow storylines and little to none character development" is completely unfounded. Of course, a cast of amnesic kids obviously learn more of an adventure than veterans of war or 500 year old elves

But well, if you're referring to the extremely open games like Elder Scroll's, you make a good point. I personally enjoy a more balanced out system, as seen in Bioware's games.
Also, in addition to Kaiser's post. I think that there's future in hybrid genres, as you see now with huge success of Mass Effect and Borderlands, and the integration of skill improvements in about every other game.
Kaizen said:
Western rpg's like the witcher, fable, elder scrolls, fallout, balders gate and the like are NOT RPG's.
RPG was just a term coined to sum up a certain style of game. Then western games took the title literally for it's definition and made a ton of slash em ups, strategy games, first person games and called them rpg's
Did you ever wonder where the "role playing game" came from? I can relate it to wRPGs much more than to jRPGs. A jRPG is much more an interactive anime than anything else. You're provided fake choices that lead to the same result without any role to be played other than the one given by the script writers. It's clear you haven't even played Baldur's Gate: Apart from not even being able to write the title properly, you're awfully unfamiliar with the decisions being given in the game and how it will influence the flow of the game. The only wRPG that I could possibly accuse this of is Diablo, as it's just and action game with a flimsy story and skill building.
Also, claiming you got degrees won't get you far on the internet unless there's a verified picture with you holding a degree added to it. So please get off your throne and debate with arguments, rather than putting yourself up as an authority.
Still, I agree that the term RPG is used way too lightly nowadays. Borderlands being the most recent example. It's just an FPS with visible damage calculation and a XP based skill system. So see Diablo
