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Like all human logic; sales has nothing to do with piracy.

You can't say a company loses sales to piracy because the people stealing never planned on buying the software anyway. How does a company lose something it never had?
Wrong. If a kid wants to play that new video game that all of his friends are talking about he can warez it, but if the same game can't be warezed (copy protection) the kid will bug its parents THAT MUCH that they will eventually buy it.
That is not the case for every piece of software since most people never intended to get it, but eventually a percentage intents to get it and they will pay for it IF they have to.
Of course there is a smaller percentage that plans to buy the game either if they can warez it or not just to support the developers.
 
Hello, new guy here. I originally joined so I could download a sound plugin for ePSXe (Lori's DirectSound isn't to be found anywhere, could somebody please add it to the list at PSX Plugins - Get'em here for now.?)

Of course the reason I'm responding to this thread is that it didn't look like anybody took the perspective that the idea of copywrighting and/or patenting intellectual property is essentially unconstitutional (with regards to the States) as it is technically a monopoly on an idea. Being the first one to think of it, the originator still gets to profit from the idea. If the originator can package that idea so that it is nearly impossible for others to copy even better for him or her; but once that idea is out and free then you simply have to think of something new and possibly think about ways to not undersell it in the future. I buy CD's for the book too. I use Netflix because it tends to be alot faster than I can (legally) download, I get my movies quicker than I can find time to watch them, and I still get the bonus features. There are ways to win when it comes to selling media, but the rules are supposed to be 'if you snooze you lose', not 'if you snooze then the fedeal government will impose five years in jail and a two-hundred-and-fifty-thousand-dollar fine against anyone who tries to capitalize on your failure to adequetly secure your investment'.
 
So you're saying that charging money for a debug-enabled emulator which, other than the debugging capabilities, has the same features as other pieces of software and is actually helpful only to developers leads to profit from warez...
It's not like the warez kiddies cannot use an alternative, there are various other free emus for both N64 and NDS.
the no$gba author charges money for the latest version of his emu, and releases older versions for free.
no$gba - nocash gameboy advance / nintendo ds emulator

afaik no$gba is the most compatible nds emu, so in some cases there will be no free-emu alternative.
 
Desmume has equal compatibility, its just not so fast.
 
the no$gba author charges money for the latest version of his emu, and releases older versions for free.
Change your point of view cause it's the other way around. He decided to give older versions for free to "gamers". The program was originally made for development purposes and the free version was an extra. That was also the case when no$gba was just a gba emulator without the features of Visual Boy Advance and the rest gba emus.
 
guess he wasn't making enough money for he debugger then.
 
Companies dont understand a simple logic....drop the price=getting more sales=lesser pirates.....
a new game here cost as much as 1200(sub 30$) rupees in some areas.....that nearly 10% of the average income of the middle class people here...surely a parent wont give their child 10% of their income for just a game......
they can reduce prices to about a 200 rupees here if they locally manufacture it....a cD/dvd cost 4rs when bought in bulk,cost of writing it 1-2rs,they would still have 196rs of profit when they get the disc rolling out of production.........
they are just dumb people.....they deserved to raped of their profits....
 
Wrong. If a kid wants to play that new video game that all of his friends are talking about he can warez it, but if the same game can't be warezed (copy protection) the kid will bug its parents THAT MUCH that they will eventually buy it.
That is not the case for every piece of software since most people never intended to get it, but eventually a percentage intents to get it and they will pay for it IF they have to.
Of course there is a smaller percentage that plans to buy the game either if they can warez it or not just to support the developers.
That's all theoretical and based in a hypothetical situation based on human morality and action that really has no proof of even happening. The fact is you can't prove nor can companies prove how many sales they don't make. So a company grosses 5,000 copies sold in their first few days of shipping a product.

Suddenly they're pissed because the other 20,000 they shipped didn't sale because everyone else supposedly pirated it rather than buying it whether or not they did or didn't.
 
That's all theoretical and based in a hypothetical situation based on human morality and action that really has no proof of even happening. The fact is you can't prove nor can companies prove how many sales they don't make. So a company grosses 5,000 copies sold in their first few days of shipping a product.
Wrong again. I talk about numbers, about what my eyes see, about the end results. That's far from theory and such.
 
PS.

Psyman's username is a reflection of what he will use on you...... :O
 
Have a look to a sales list for games on consoles and PC and you'll get the point. The better a game sells, the better protection scheme is used on it (or on the console the game runs on).
When it comes to games that use the same protection scheme the ones that sell most are the ones that are designed better and the ones that are known most by people (by ads, movies, cartoons, etc.).

Just google it. I don't feel like tracking my sources every time I'm defied.
 
Have a look to a sales list for games on consoles and PC and you'll get the point.
The ratio of PC gamers to console gamers is rather small. Most people play console games because of either stupidity or gaming PCs being rather expensive to build with nothing to begin with.

You can't use that as an argument. I'm sure you're aware that PC gamers are out-numbered by console gamers. Most people know this.
 
The ratio of PC gamers to console gamers is rather small. Most people play console games because of either stupidity or gaming PCs being rather expensive to build with nothing to begin with.

You can't use that as an argument. I'm sure you're aware that PC gamers are out-numbered by console gamers. Most people know this.
I said to have a look at sales, not compare PC gaming with console gaming. The rest of my reply would make that easy to understand. What exactly did ya miss?
 
Have a look to a sales list for games on consoles and PC and you'll get the point. The better a game sells, the better protection scheme is used on it (or on the console the game runs on).
When it comes to games that use the same protection scheme the ones that sell most are the ones that are designed better and the ones that are known most by people (by ads, movies, cartoons, etc.).

Just google it. I don't feel like tracking my sources every time I'm defied.
I call bull****. Securom and Star**** have only hindered the sales as the majority of gamers (who actually know about these protections) don't like to risk their computers hardware, or OS installations.

Further more, the hype of these games, and quality of previous releases from softcorps has a major impact on the buying of these games.

I won't deny piracy will go on regardless of cost. however the moment you start selling a game at 40 bucks, you're limiting the sales target to a specific group of people.

Why waste time downloading a game that probably won't work, when you can get a perfect copy for 10-$20. you'd have to be living out of a box to not be able to afford $20.

Decreasing he price expands the sales targets, and increases sales. thus earning back far more through sales volume rather then sales profits.

Don't argue it Psyman, 3 years of business in highschool taught me how to increase profit margins fairly well. Dropping the price to incite purchasing should always be the first step. Not using a protection bandaid and chasing after people who do pirates and paying millions legal costs (which omg, incurs another expenditure)
 
This is where the dutch law kickes ass. Here, downloading is pretty much legal. As long as you keep it to yourself, that is. Uploading is illegal. But since you cant download without uploading, you could exploit that loophole, if your an angry Himalayan guy who hates the world.

dutch law: genius.


ps: i dont pirate. i buccaneer :p

pss: ofcourse i dont pirate......
The forums follow the US rules anyway, just to be on the safe side and don't get claims on our arses. And even if you're legally safe, you don't always win anyway, as seen with Bleem. Big companies are simply like that.

As for Dutch law: It is legal to have a copy of movies or music for private use or education, books as well. You can make a copy in any sorts of such materials, but you are not allowed to publish anything in any form, so that's indeed why uploading isn't allowed. Software isn't included in this, so you're not allowed to download software for which you don't have permission to use it.

It pisses me off everytime I hear the word "Illegal downloading" in our media, the lobby did its job well. There is no illegal downloading of music and movies in our country, just the "free" downloading. But well, it remains to be seen till when this will last, the lobby is strong, and we love to kiss the butts of the US and EU.

ever heard of newsgroups? ;)
When you "buy" a CD you don't actually buy the CD itself. You buy the right to process the data that the disc contains according to the specified limitations of the license that came with this data.
Correct, and that is why such limitations do not exist, because the clause that proposes them is only shown to you after you have made the purchase and are already the owner. (At least where I live) shrinkwrap licenses are not valid, so whoever wrotes an EULA can kiss my butt and sue me if I decide to reverse engineer something or decide to use something in a way they don't like.

Of course, if I'd publish stuff based on my reverse engineering, or publish parts of this, that's wrong after all, since it is not my right to publish it from the start. But all the licenses about not owning a game is pure BS, same for music. I'm definitely not going to pay 2 euros in order to have a ringtone out of a song I have on CD.

What I want to say is that, don't let these companies tell you your rights in such way as if they're the truth. I doubt that in any country it's allowed to tell people the limitations after a contract has been signed, making all these limitations legally invalid. The only way this could work is with download-only services, like where you download the client of a game and then pay after having read the agreement. Or when they print it on the box, and as of yet, I haven't seen any EULA being printed there. Ironically, a game manual in front of me states the following in the licence
(BIG limitations)
Any terms and conditions of this Agreement found to be unenforceable will be considered for deletion, but will not affect the remaining terms and conditions of this Agreement
:yawn:
Like gorillas beating their chests....
 
i pirate. that's something i'll admit right now.
but i pirate to try before buying.
i pirate a game and don't like it? i delete without having spent any money on a bad game (one example being Phantasy star universe in my case).
i pirate a game and i like it? i check out prices and buy as soon as i have the money (one example being SO: First departure on PSP and another being SWAT4 which i am going to be buying this weekend since that's when i get paid).
 
Of course, if I'd publish stuff based on my reverse engineering, or publish parts of this, that's wrong after all, since it is not my right to publish it from the start.
Who friggin' cares about the EULA? I don't. Its not in any way legally binding, and I never seen a EULA tested in court.

And those GPL bastards can rot in hell. They are just as bad.
 
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