Mr. Pink's screenshots show quite a variety of brown colours. I don't like it much. Crysis doesn't use a lot of brown and it manages to look prettier than anything else (backed up by the framerate, but still).
Ehh... Crysis' framerate wasn't that bad. At least to me it wasn't.
But, eh, is the gameplay any good?
Let's see... so far... torching up anything but the savana will just light it up like a torch, and then it returns to its original form. Which means... some (or most) houses are "indestructible" in every sense of the word. Heck... RPG into walls will just leave a black mark. I thought it would do better than that, but it seems Crysis still wins out in this perspective.
Enemies... can take an incredible amount of bullets, even right through their mouths or eyes, and will still be able to survive to give you a few shots in the leg with a pistol. Plus blood seems gimmick.
The A.I. doesn't feel much better at any settings. I think A.I. in all difficulty settings is about the same. The only difference is the amount of damage you take. Also... A.I. likes to stand in one place while shooting you, then change to running to some other place. They kinda rarely shoot while walking. Their aim is incredible. They can hit you from anywhere if they tried. Heck... I remember this guy that shot me almost to death while... looking in the opposite direction! I was behind him! oO Has happened twice so far.
You won't do cool stuffs like pick out bullets from your wounds or push out metal objects from your palm so often. You just take out a syringe and plunge it into your veins most of the time. (bad influence on kids, people... bad influence...

)
Oh yeah, and your weapon wears out faster than you can use them. Especially the friggin' flamethrower. The flamethrower has infinite ammo essentially, but after you've finished torching like... an area of savana and some nearby houses (note again: MOST houses won't burn down. They won't even budge if you fire RPG into them), the flamethrower is also finished (worn out completely).
Next is... the game is quite straight-forward despite being a sandbox game (open-world). You'd at least expect something like Oblivion or Crysis, at the very least, but this brings the sandbox definition down by a lot lower. You can't climb up mountains or hills. That's not to say we don't have mountains or hills, but... don't expect the accessible height (as in the height that you can manually, and usually, climb up to) to be even half as high as Oblivion. That said, it's like you're just on top of a house looking at stuffs most of the time.
Weapon choice... is very limited. You always have a machet knife, and then either one of the three kinds of rifles (assault rifle, sniper rifle, or shotgun), one of the three kinds of handguns (handgun, machine handgun, and whatever else I haven't seen yet), or one of four kinds of special weapons, three of which are: RPG, heavy machine gun, and flamethrower. The forth one... I've yet to discover what, but I suspect it's a portable grenade launcher.
Though you have a choice of characters, they don't represent anything much. If you choose one character, the rest can be either your friends (when you rescue them, or help them out on missions), or enemies (if you screw up on missions, or attack them).
Storyline is pretty much... it. You are a foreigner, you have come to the country to kill "The Jackal," you got a tour at the beginning, you caught a local disease, you were disabled for a while, lying in bed, The Jackal found you, he came, had some talks with you, he spared your life, then you got better, but just as you were about to get up again, an assault broke out in the town, you went out, you got attacked (by all sides, and everyone), you passed out, you got picked up by a faction guy working for someone, he assigned you something... and there you go.
So... that takes away the freedom, and then suddenly, this game turns back to being just like any other game. Actually much worse if you consider the above. Won't comment on graphics anymore, but the rest, like glitchy A.I., unreasonable parameters for the games (weapons wear and tear, FOV, etc...), fixed storyline, limited open-world,... etc... etc... took away the enjoyment for me. In my opinions, the only thing the game has lived up to is its graphics. The rest... needs a bit of work.