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sorry i meant i used 180.43 and it still crashed, but when it wasnt crashing it did run much faster.
 
Woah...some of those screens look fugly and glitched...others look quite good and the explosions look nice.
Anyways, this does not look like a game for me.
 
Oh my god... just got the Hotfix drivers for my HD4870. BIG difference. Now game is going happily with ultra settings and AA. oO I had to resort to Very High before.
Did ya try Merceneries 2 again as well?
 
Did ya try Merceneries 2 again as well?
Game crashes under Server 2008 so no idea. :p I'll have to re-install Vista today to try. Installing Far Cry 2 on Vista corrupted one of the drivers for some reason. (LOL)

And anyway, I think I can reproduce the earlier beta shots slightly at Ultra High settings in DX10. :) So... okay, you win, Ubisoft. The game now looks as it was advertised to be. (maybe I will post Ultra High screens when I plug this thing into the HDTV downstairs again)

Now the only problem is gameplay. I just... wish that there's a way to switch view while in the vehicle (because the FOV is just plain horrible... and the fix just doesn't do it at all, but maybe I'll tweak around).
 
Mr. Pink's screenshots show quite a variety of brown colours. I don't like it much. Crysis doesn't use a lot of brown and it manages to look prettier than anything else (backed up by the framerate, but still).
But, eh, is the gameplay any good?
 
Mr. Pink's screenshots show quite a variety of brown colours. I don't like it much. Crysis doesn't use a lot of brown and it manages to look prettier than anything else (backed up by the framerate, but still).
Ehh... Crysis' framerate wasn't that bad. At least to me it wasn't. :p

But, eh, is the gameplay any good?
Let's see... so far... torching up anything but the savana will just light it up like a torch, and then it returns to its original form. Which means... some (or most) houses are "indestructible" in every sense of the word. Heck... RPG into walls will just leave a black mark. I thought it would do better than that, but it seems Crysis still wins out in this perspective.

Enemies... can take an incredible amount of bullets, even right through their mouths or eyes, and will still be able to survive to give you a few shots in the leg with a pistol. Plus blood seems gimmick.

The A.I. doesn't feel much better at any settings. I think A.I. in all difficulty settings is about the same. The only difference is the amount of damage you take. Also... A.I. likes to stand in one place while shooting you, then change to running to some other place. They kinda rarely shoot while walking. Their aim is incredible. They can hit you from anywhere if they tried. Heck... I remember this guy that shot me almost to death while... looking in the opposite direction! I was behind him! oO Has happened twice so far.

You won't do cool stuffs like pick out bullets from your wounds or push out metal objects from your palm so often. You just take out a syringe and plunge it into your veins most of the time. (bad influence on kids, people... bad influence... :p)

Oh yeah, and your weapon wears out faster than you can use them. Especially the friggin' flamethrower. The flamethrower has infinite ammo essentially, but after you've finished torching like... an area of savana and some nearby houses (note again: MOST houses won't burn down. They won't even budge if you fire RPG into them), the flamethrower is also finished (worn out completely).

Next is... the game is quite straight-forward despite being a sandbox game (open-world). You'd at least expect something like Oblivion or Crysis, at the very least, but this brings the sandbox definition down by a lot lower. You can't climb up mountains or hills. That's not to say we don't have mountains or hills, but... don't expect the accessible height (as in the height that you can manually, and usually, climb up to) to be even half as high as Oblivion. That said, it's like you're just on top of a house looking at stuffs most of the time.

Weapon choice... is very limited. You always have a machet knife, and then either one of the three kinds of rifles (assault rifle, sniper rifle, or shotgun), one of the three kinds of handguns (handgun, machine handgun, and whatever else I haven't seen yet), or one of four kinds of special weapons, three of which are: RPG, heavy machine gun, and flamethrower. The forth one... I've yet to discover what, but I suspect it's a portable grenade launcher.

Though you have a choice of characters, they don't represent anything much. If you choose one character, the rest can be either your friends (when you rescue them, or help them out on missions), or enemies (if you screw up on missions, or attack them).

Storyline is pretty much... it. You are a foreigner, you have come to the country to kill "The Jackal," you got a tour at the beginning, you caught a local disease, you were disabled for a while, lying in bed, The Jackal found you, he came, had some talks with you, he spared your life, then you got better, but just as you were about to get up again, an assault broke out in the town, you went out, you got attacked (by all sides, and everyone), you passed out, you got picked up by a faction guy working for someone, he assigned you something... and there you go.

So... that takes away the freedom, and then suddenly, this game turns back to being just like any other game. Actually much worse if you consider the above. Won't comment on graphics anymore, but the rest, like glitchy A.I., unreasonable parameters for the games (weapons wear and tear, FOV, etc...), fixed storyline, limited open-world,... etc... etc... took away the enjoyment for me. In my opinions, the only thing the game has lived up to is its graphics. The rest... needs a bit of work.
 
Oh my god... just got the Hotfix drivers for my HD4870. BIG difference. Now game is going happily with ultra settings and AA. oO I had to resort to Very High before.
Something must have been wrong before if your card couldn't handle Ultra High. On my computer, it defaulted to Very High, and the frame rate is generally in the 50s or 60s. This is at 1400x1050 (1600x1200 is well playable at those settings too) but I don't have any AA on.

Mr. Pink's screenshots show quite a variety of brown colours. I don't like it much. Crysis doesn't use a lot of brown and it manages to look prettier than anything else (backed up by the framerate, but still).
But, eh, is the gameplay any good?
It's dominantly Browns and Yellows, but there are Greens. I'd say those three colors dominate the game.

As for the gameplay, see my previous post. It isn't Far Cry gameplay at all. Think Stalker meets Crysis, but unfortunately, it's not the optimal meeting of them, but rather the mediocre one. It's not a bad game, definitely above average, but that's it. It's not worth the 8.9s and 90s and 94/100 ratings you see it getting (it's an 85 at very best, and I'm being lenient).
 
Discussion starter · #32 ·
I just ran around one area getting some screens as quickly as I could. While there are more shades of brown (it is supposed to be Africa), colors do vary more depending on the time of day and the location. So don't judge based off those screens alone;) Also I should mention that those are dx9..maybe the game looks better in dx10? The reason I play in dx9 is because when I tried dx10 the game bugged out.

@rap: do you manage to get stability out of dx10 with your new drivers?
 
Something must have been wrong before if your card couldn't handle Ultra High. On my computer, it defaulted to Very High, and the frame rate is generally in the 50s or 60s. This is at 1400x1050 (1600x1200 is well playable at those settings too) but I don't have any AA on.
It did run that slow before. Bad drivers, I suppose. The new ones more than doubled the framerates at even higher settings. Now I'm getting almost 80 on average without AA, and 50 on average with AA on.

@rap: do you manage to get stability out of dx10 with your new drivers?
I can't play any longer than 1 hour (that's pushing it...) to see the game crash? But it can definitely run up to 1 hour without crashing or anything. Gameplay is smooth.

Edit: results are in. :)

http://forums.ngemu.com/pc-games-screenshots/113123-far-cry-2-a-2.html#post1488138
http://forums.ngemu.com/pc-games-screenshots/113123-far-cry-2-a-2.html#post1488141

:p I guess game is about playable.
 
But I've noticed that interactions with trees and stuffs aren't too cool... or as cool as Crysis, though I admit some trees look better...
I do like how leaves fly off if you blast them with frags...not being able to chop them down though is a little sad.

Oh my god... just got the Hotfix drivers for my HD4870. BIG difference. Now game is going happily with ultra settings and AA. oO I had to resort to Very High before.
I might have to reinstall the drivers then. I was trying to get a feel for other people's settings. I have a 3.4GHz quad with a 4870 and have to stick to V.High with 2xAA. The graphics don't seem to be heavy enough to bog my system down like they are. Just seems a bit odd.

Oh yeah, and your weapon wears out faster than you can use them. Especially the friggin' flamethrower. The flamethrower has infinite ammo essentially, but after you've finished torching like... an area of savana and some nearby houses (note again: MOST houses won't burn down. They won't even budge if you fire RPG into them), the flamethrower is also finished (worn out completely).
A lot of people are complaining about this. I went and did as many weapon upgrade missions as possible when I started out. If you upgrade the aim and reliability they last a lot longer.

Oh my god... just got the Hotfix drivers for my HD4870. BIG difference. Now game is going happily with ultra settings and AA. oO I had to resort to Very High before.
Yeah I just went back and did a full clean out and reinstalled the hotfix drivers for Vista. You definitely know when they work. I can run U. High with shaders and shadows at V. High with 2xAA on and keep it at a solid 60 FPS. Before it was around 30-40 FPS and laggy.

The funny thing is if I bump up to 4xAA there is hardly a hit, I will go down to about 55 FPS. The only problem is that it looks like it skips frames every 2 seconds however (objects move from point A to point C. Specially bad when driving in a vehicle) Wonder if that is intentional on ATI's part just to make it seem smoother or still just an issue on my part? It will be nice to see what a few drivers down the road can do. This will be the first game that I play fully in Vista. I have to admit, this is the smoothest game I have played in Vista. Viva la DX10.1.
 
*smacks RAP upside the head and takes away his pencil to stop him from volt-modding*

Now that was really bright of your RAP.
 
Uhh... I was trying to undervolt it. :p And if I was to overvolt... I would run out to RS to grab myself one o' those VRs.

And either way, P5Q supports up to 2.00v through the CPU anyway.

On another unrelated note... used cheats to rake up one of the cease-fire zones. Took 3 hours of senseless grenade throwing to... do nothing. They kept coming. Corpses kept piling up. I burned like almost the entire village (again, houses don't... burn... or have any marks... at all).

Anyway, got bored, walked right outside while still getting hit by bullets, then... when the bullets didn't reach me anymore (right across a bridge just about... 10 feet away from the village), I walked back in. Guess what? They welcomed me. Told me it was a cease-fire zone, told me not to cause troubles... and yeah... :p

P.S.: Those A.I. stood in one place the whole time. :p Heck... I landed grenades on almost all of them, and they still stood there to take it.
 
Hmm...reminds me of GTA completely...
 
Got it, it's pretty fun. I love how well animated the characters are, it's quite amazing.
 
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