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antipunt

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Discussion starter · #1 ·
:drool: hi guys, as of now I'm kind of screwed and i have NO IDEA what happened

So I use my pcsx2 primarily to play Disgaea. But since I recently upgraded my pc, I tried to enter the realm of the 3d games. My first test was Killer 7.

Killer 7 worked great in active gameplay, but sucked badly during the cutscenes. b/c my pc was so powerful, I thought I just didn't configure something correctly, so I messed around with stuff. AND THEN THE WEIRD PART: at the ps2 logo part of pcsx2 loading, it always turned into like 5 fps and my pc pushed to the max, but it always got through. Now, it just crashes. at this point, its a 100% crash at that point.

So I changed my settings back. STILL 100% crash. Then I tried DISGAEA with old settings I used; still 100% crash.

Do you guys know what happened? It crashes 100% at the ps2 logo screen with the "beeom" sound effect. Well... for me it sounds more like beeombeeombeeombeeombeeombeeombeeombeeombeeom.

Help would be apprecaited, thanks, its soo freaking frustrating. Is it cause of vista incompatability or .. I don't even know cause it was all working well BEFORE


SPECS (this should be strong enough right???!??)

3.0ghz DUAL core processor
Dual SLI 8800GTs Nvidia
4 Gigs of RAM (though Vista reads only 2 point something)


PS: the only real thing I did was mess around with the settings, and trying the included hacks, but I turned them off later! Also, I messed around with Gsdx9, which i never used before, but i changed back to Zerogs too! Basically I reverted from every change I made
 
Mhh. You did revert every change you made?
Do you have the right cpu options enabled? Are patches enabled?

Do you guys know what happened? It crashes 100% at the ps2 logo screen with the "beeom" sound effect.
You see the ps2 logo? Use "File->Run CD/DVD" to start your games.

If it does't work try downloading a new archive off pcsx2.net and try playing.
 
Discussion starter · #5 ·
First off thanks for the replies.

Sorry, I can't post a screen shot, but I can assure you that I know how much RAM is being registered. Yes, I'm using 32bit Vista, so not all 4 gigs is being registered, but I don't think that's the problem.

PS: I always used execute, so I'll try out your file--run cddvd option
I tried restarting the pc

Yes I'm positive I reverted every change I made, I even changed the resolution back to what it was (widescreen), though I didn't think it mattered. The only thing I can imagine is that I have a savestate file in the savestate folder for killer 7 that I didn't delete, But I don't see how that would affect the booting at all.

I see the ps2 logo, but it forms REALLY slow. So I see frames (at a very slow speed overall) of 'smoke' (thats what the ps2 logo looks like before it comes together). I've had this problem for a while, but I just ignored it b/c I got still get in game.But as oppossed to a real PS2 passing this stage like [4seconds] "beeeom", mine is like 15 seconds going "beeombeeombeeombeeombeeombeeombeeombeeom". But this isn't even the problem; I had this before, it's just that now my pc freezes and the "smoke' never comes together to form the ps2 logo; it just crashes, and its the BAD KIND of crash. Like the kind where I can't control-alt-delete cause it freezes my OS.

PS: patches enabled? No patches are enabled, but they never were
 
Discussion starter · #9 ·
I'm using the Intel Core 2 Duo 3.0 ghz. (wait, is more info needed?..)

thanks for all the help! The Run cddvd trick is awesome and it gets me into the games no prob!

Now I'm at a crosspoint where I'm deciding whether to use the latest gsdx or ZeroGS. I originally thought ZeroGS was faster, but with my new specs, its in question. For some reason, I'm feeling I'm getting better fps with gsdx, although my old pc was faster with ZeroGS?..
 
Discussion starter · #11 · (Edited)
I put the bugreporter in my pcsx2 folder; is it supposed to run by itself? what's 'qualified' as a bug to make it generate a bugreport?

what bug are we looking for anyways?

I do actually have yet, another problem that IS popping up. For some reason, I can't run the latest GSDX on the emulator [i was told the latest GSDX solves the Naruto Ultimate, No background shown problem). Pcsx2 just crashes from the start; not even the logo screen comes up (GSDX 1.01.8); i'm updating my direct x to the latest to see if that'll help the issue

Thank you so much for everyone's help; after the driver's update, Even Naruto works fine now.

My yet new problem is just nitpicking; cut scenes and even gameplay to some extent just lag quite a bit, and its distracting (cut scenes from killer 7 as well). I know pcsx2 requires a lot outta ya, but I think (well..think) that my rig can handle at least 40 fps ingame, and have cut scenes that don't have ultra-slow mo, broken dialogue. If anyone has any solutions, please advise, but i think i'm going to start a new thread b/c this official problem of this thread is solved.

XXX

THANK YOU for the successful help!
 
I put the bugreporter in my pcsx2 folder; is it supposed to run by itself? what's 'qualified' as a bug to make it generate a bugreport?

what bug are we looking for anyways?

I do actually have yet, another problem that IS popping up. For some reason, I can't run the latest GSDX on the emulator [i was told the latest GSDX solves the Naruto Ultimate, No background shown problem). Pcsx2 just crashes from the start; not even the logo screen comes up (GSDX 1.01.8); i'm updating my direct x to the latest to see if that'll help the issue

Thank you so much for everyone's help; after the driver's update, Even Naruto works fine now.

My yet new problem is just nitpicking; cut scenes and even gameplay to some extent just lag quite a bit, and its distracting (cut scenes from killer 7 as well). I know pcsx2 requires a lot outta ya, but I think (well..think) that my rig can handle at least 40 fps ingame, and have cut scenes that don't have ultra-slow mo, broken dialogue. If anyone has any solutions, please advise, but i think i'm going to start a new thread b/c this official problem of this thread is solved.

XXX

THANK YOU for the successful help!
Congrats. All the bug reporter does is grab information from u (plugin settings,cpu info, how much ram, pcsx2 settings) so other users can debug your problem (slow game speed with fast computer, black screen when there shouldn't be, etc). Thus maybe fixing the bug/problem.;)
 
first off vista should read all of the ram unless your on 32bit, but it should read at least 3gig which is what my xp 32bit reads. can you post screens of your specs.
He has SLI. 32 bit reads 4.0GB - Memory mapped hardware. 2 Video cards is minus a 1/1.5 GB and then some for the other devices = 2 point something GB.

My yet new problem is just nitpicking; cut scenes and even gameplay to some extent just lag quite a bit, and its distracting (cut scenes from killer 7 as well). I know pcsx2 requires a lot outta ya, but I think (well..think) that my rig can handle at least 40 fps ingame, and have cut scenes that don't have ultra-slow mo, broken dialogue. If anyone has any solutions, please advise, but i think i'm going to start a new thread b/c this official problem of this thread is solved.
Overclock, and then some.
 
Discussion starter · #15 ·
thanks to everyone's help, but like one of those annoying gopher arcade games, new problems seem to rear their head.

I've optimized Killer 7's visuals with GSDX plugin (not the latest version), and optimized Naruto with the LATEST GSDX plugin, with the new beta GHZ sound plugin. ( I KNOW, freaking complicated).

The thing is, when I run the latest GSDX plugin, I get like a strange 'honeycomb-glass' like vision, where everyone seems like you're looking through a clear multiple-hexagon like glassy pattern. This happens on Disgaea and Killer 7, and its ANNOYING, making it virtually unplayable because the visuals get so distorted (and also, some other visuals aren't rendered correctly).

Yet in addition, the new beta ghz sound plugin goes CRAZY on killer 7, and not to mention disgaea, forcing me to switch back to PeOp for those games.

All in all, Naruto can be optimized to work with some crashes.

My complaints are here:

Killer 7 can be made to work one way or another (either with good cut scenes-speed, but crappy sound and honeycomb-like gameplay outside) = GSDX [new] with ghz sound plugin [new-beta] or crappy-broken sound cut scenes with good gameplay outside (gsdx [old] with old sound plugin [peOp]). Both modes are relatively unplayable, cause without the cut scenes functioning, the game just isn't fun.

Disgaea = workable, if I use old sound (peOp) and old gsdx, but with the new gsdx, you get the artifact-like 'honey comb vision'.

Sorry, I know this is convoluted. I'm semi-hoping some expert comes around and says, "oh, well, you just didn't get the right plugin here' or, "you configured some crap wrong here".

eh well, thx for the help thus far =P
 
He has SLI. 32 bit reads 4.0GB - Memory mapped hardware. 2 Video cards is minus a 1/1.5 GB and then some for the other devices = 2 point something GB.
wait, are you saying that running 2 cards in SLI causes you to LOSE 1GB of your normal RAM?
or does Vista not display your normal installed ram.

Oh wait a second, yes it does.

So what the hell are you talking about?
 
Vista 64 bit displays all your ram. I think vista 32bit (mine) displays a max of 3
Vista 32 displays as much as 4gigs (I just verified mine ^^)

Regardless,

If you want a VERY LITTLE boost to your speed and you have an big USB2 key or an USB2 external disk, you can always use the readyboost feature.
Basically it will act as a fast cachefile so that a bit more ram is allocated to pcsx2 and its processes. On my old machine it made my sound go from painful to my hears to crappy...
So if it's a memory problem you can always try this...
Keep in mind it won't be a miracle though...
 
wait, are you saying that running 2 cards in SLI causes you to LOSE 1GB of your normal RAM?
or does Vista not display your normal installed ram.

Oh wait a second, yes it does.

So what the hell are you talking about?
Any 32bit OS can only map enough I/O for 4gb memory total. This memory includes video card, so 4-2=2 (assuming he has 2 1gb 8800gt's). 64bit OSes can handle something like 1.6k TB of memory i think (forgot exact figure), Which is why anyone who actually has some form of intelligence when building their system uses either XP x64 or Vista x64, or some 64bit linux version, since besides the obvious waste of money in buying ram that's gonna be nullified, 64bit OS apps generally run faster in my experience, as to apps that are optimized for 64bit platforms.

Of course there's plenty of people who use 32bit with 2-3gb of ram, which makes sense, since the small performance boost isn't really worth it for some of the compatibility issues x64 has with certain drivers and whatnot.
 
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