Since Bioshock protection (against THE BIG BAD PIRATES WHO KILL SALES OF VIDEO GAMES, OH NOES) worked so well (you know, even tho it got cracked fairly easily...), it seems like it inspired other people to do the same thing... But worse.
Mainly : Mass Effect and Spores...
(Yeah, wish I was joking.)
"Mass Effect uses SecuROM and requires an online activation for the first time that you play it," French says. "After the first activation, SecuROM requires that it re-check with the server within ten days (in case the CD Key has become public/warez'd and gets banned). Just so that the 10 day thing doesn't become abrupt, SecuROM tries its first re-check with 5 days remaining in the 10 day window. If it can't contact the server before the 10 days are up, nothing bad happens and the game still runs. After 10 days a re-check is required before the game can run."
"Just to re-iterate that point, you will need to re-activate your copy with the publisher every 10 days. Forever."
I think "Forever" is not exactly right since it'll most likely be patched out at one point. But anyway, it's still seriously WAY TOO MUCH protection. I wanna play a game, not deposit 5000$.
"The DRM will let you install the game on three different machines before having a paddy. Bioshock, last year's standout PC title, allowed up to five activations and only one online check at installation. And, of course, as with that title last year, if the activation servers go down you can kiss goodbye to playing your nice new game on launch day."
"It's also significantly more onerous than the DRM even on Windows installations - which, given that the OS costs around five times the cost of a PC game, seems strange. It's another reason to simply find a version of the game that is hacked to bypass activation - common sense dictates that using legit software shouldn't be more hassle than pirated software."
Original Source :
Mass Effect DRM goes too far - The INQUIRER
Mainly : Mass Effect and Spores...
(Yeah, wish I was joking.)
"Mass Effect uses SecuROM and requires an online activation for the first time that you play it," French says. "After the first activation, SecuROM requires that it re-check with the server within ten days (in case the CD Key has become public/warez'd and gets banned). Just so that the 10 day thing doesn't become abrupt, SecuROM tries its first re-check with 5 days remaining in the 10 day window. If it can't contact the server before the 10 days are up, nothing bad happens and the game still runs. After 10 days a re-check is required before the game can run."
"Just to re-iterate that point, you will need to re-activate your copy with the publisher every 10 days. Forever."
I think "Forever" is not exactly right since it'll most likely be patched out at one point. But anyway, it's still seriously WAY TOO MUCH protection. I wanna play a game, not deposit 5000$.
"The DRM will let you install the game on three different machines before having a paddy. Bioshock, last year's standout PC title, allowed up to five activations and only one online check at installation. And, of course, as with that title last year, if the activation servers go down you can kiss goodbye to playing your nice new game on launch day."
"It's also significantly more onerous than the DRM even on Windows installations - which, given that the OS costs around five times the cost of a PC game, seems strange. It's another reason to simply find a version of the game that is hacked to bypass activation - common sense dictates that using legit software shouldn't be more hassle than pirated software."
Original Source :
Mass Effect DRM goes too far - The INQUIRER