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heres 1.4.0

the dialogue box is rearanged, i hope it makes sense to DS owners
makes use of Mudlords OpenSDL change

its oddly bigger then the older plugins though not much has changed

all buttons seem to work now, not sure why tbh, they just do.

Nherve, were you using SDL 1.2 or the 1.3 beta?

some further testing found
doesn't react to keyboard assignments properly (can't press more then 1 key at a time)
diagonals are not fixed, i don't know how to do that just yet, but i'll have it figured out in no time at all :thumb:
 
Got the same problem. As long the Plugin ist in the plugin-derectory iDeaS won't show up... even though I can see it under "running processes" when I open the Task Manager.
Funny "bug" ^^... but anyway: I'm glad to see people work on this thing at all! Keep it up.
CU
 
LOL!

Same here. The iDeaS wont even show up too. I am using Windows XP Home Edition.
 
Yeah, this is running into the same circles as the offical builds... Don't wory, you guys will figure it out. We will be wait for you, good luck! :D
 
it might be an issue with DEP, that would explain the process loading but the window not. i have it fully disabled by changing /noexecute=optin to /execute=optin in the boot.ini

it wouldn't be the first time DEP has caused issues with an emulator.

well, if mudlord would like to help, i am going to read a few things on directinput and see about moving it from sdl to dinput, that will raise compatibility, to include Xbox 360 controls and anything else built on the common class controller spec.
 
Nherve, i noticed that if i remove

Code:
            case 12: //Debug
                val&=~(1<<18);
                break;
and

Code:
            case 12: //Debug
                val|=(1<<18);
                break;
that the X button fails to work again, lol, somehow its tied into it :\

i've also looked throughout the source and noticed you haven't added any support for diagonal pov presses

its insanely odd, if i compile it, the buttons work fine
if mudlord compiles it, X or Y doesn't work,
its driving me nuts >.<
 
Sorry, no source code for audio plugin, if you want I can answer to your questions.

Why don't you use setinfofunc to open the sdl? When iDeaS calls this function with ENABLEMASK you can init the SDL. iDeaS calls GetInfoFunc for infos on plugin.
 
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