i dont know if you fools can already tell but im an avid doom player and ive been doing level designing for myself for a while now too. im curious as to how you guys prefer to play doom. by that i mean do you prefer to play on a source port such as doomsday (my personal fav) or zdoom/gzdoom (not bad features for level makers to play with) or do you guys like to go old skool with doom for either msdos or the windows 95 and xp compatible versions? do you like to keep the old skool funky monkeyj pixilated graphics or do you like to have it rendered with modern things like open gl or direct 3d? do you guys play with custom high rez textures and fancy 3d models or do you stay true to the original design?
i myself like using doomsday with opengl rendering and no hi rez ultra fancy crap (although i do have tons of that stuff stored on my pc for a rainy day just to play around with). im more of a doom 64 style guy and i try to find levels and stuff that resemble the darker, gloomy feel of the 64 version as it kicks major buttmonkey ass.
discuss and amuse me.
i myself like using doomsday with opengl rendering and no hi rez ultra fancy crap (although i do have tons of that stuff stored on my pc for a rainy day just to play around with). im more of a doom 64 style guy and i try to find levels and stuff that resemble the darker, gloomy feel of the 64 version as it kicks major buttmonkey ass.
discuss and amuse me.