my pad doesnt allow me to use much different settings btw...
it has 4 buttons on the front, and shoulder buttons, but I never use those in fighting games.
it's the best , now a other question how do i make correct Macro , like the Galactica Phantom for Ralf (KoF 2000) or the power gyser of Terry (also 2000) ?
...I also use the 3rd configuration - I'm very effective with it. I use my keyboard by the way - maybe the more "compact" configurations (like No4) feel more natural to gamepad users.
Regarding to what Zell said: I have also tried configuring the macros in winkawaks for KoF games, with no luck. It seems KoF uses a somewhat diffirent timing than the street fighter series...
To be more specific, I tried it with KoF '96 (I always wanted to be able to pull off Geese's Raging Storm at the press of a button !! - almost all the other specials & supers are pretty easy to pull off manually...)
Hi Metalmurphy. Why don't you try good old gamefaqs ? You'll most certainly find a KoF2000 faq there, all moves, specials, supers, tricks e.t.c.
If you're into this sort of games (beat'em ups) you'll soon discover that capcom & SNK games (KoF, street fighter, Darkstalkers, Rival schools, Fatal Fury, etc.) are easier to play because there is almost always a "pattern" in the moves (based on the legendary street fighter). That is, if you perform a "qcf + punch" with some characters, a special move will probably come out. This is unlike games like mortal kombat, tekken, & virtua fighter where the specials are extremely random for every character (i.e. there is no "pattern" used - you'll just HAVE to read a manual or see some guy play the game, to learn anything...)
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