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It’s Me .. I still Exist
Joined
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1,225 Posts
Discussion Starter · #1 ·
A new version of the open source Saturn emulator Yabause has been released. Here is the changes for version 0.5.0.

cd block:
- bug fixes
- improved timing
cart:
- added Action Replay emulation
- added 8/32 Mbit dram emulation
- added 4/8/32 Mbit backup ram emulation
- added 16 Mbit rom emulation
- added very early Netlink emulation
scsp:
- added Stephane Dallongeville's SCSP's core. Thanks again Stef!
- fixed a couple of bugs that were causing movies to lock up.
68k:
- added Stephane Dallongeville's 68k's core. Thanks again Stef!
- fixed a few endian related bugs
- added debugger(still need disassembler though)
scu:
- added dsp emulation
- added dsp debugger
- added indirect dma emulation
- added timer0 emulation
- bug fixes
smpc:
- added very basic SH2 direct peripheral mode
- added clock change commands
- added slave sh2 off/on commands
- fixed intback command timing
- bug fixes
sh2:
- added FRT, WDT, and partial UBC emulation
- fixed a couple of opcode bugs
- re-added debugger
- added some early dynarec code
vdp1:
- added sprite priorities
- added color offset
- bug fixes
vdp2:
- added basic rbg0 emulation(no rotation, etc.)
- added backscreen emulation
- added caching
- added color offset
- added video mode changing
- added screen scrolling
- fix caching bug
- other bug fixes
- added early software video rendering. It's still pretty much unuseable at this point
general:
- added binary execution
- rewrote entire code in C for portability and speed
- fixed a number of configure bugs, added a few more command-line options
- fixed code so it's 64-bit friendly
- added iso and bin/cue files support
- changed several parts of yabause to allow for multiple implementations of video, sound, and peripheral code.
- added save states(currently broken unfortunately)

http://yabause.sourceforge.net/
 

·
Psychotic Robot Master
Joined
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1,478 Posts
Keith said:
A new version of the open source Saturn emulator Yabause has been released. Here is the changes for version 0.5.0.

cd block:
- bug fixes
- improved timing
cart:
- added Action Replay emulation
- added 8/32 Mbit dram emulation
- added 4/8/32 Mbit backup ram emulation
- added 16 Mbit rom emulation
- added very early Netlink emulation
scsp:
- added Stephane Dallongeville's SCSP's core. Thanks again Stef!
- fixed a couple of bugs that were causing movies to lock up.
68k:
- added Stephane Dallongeville's 68k's core. Thanks again Stef!
- fixed a few endian related bugs
- added debugger(still need disassembler though)
scu:
- added dsp emulation
- added dsp debugger
- added indirect dma emulation
- added timer0 emulation
- bug fixes
smpc:
- added very basic SH2 direct peripheral mode
- added clock change commands
- added slave sh2 off/on commands
- fixed intback command timing
- bug fixes
sh2:
- added FRT, WDT, and partial UBC emulation
- fixed a couple of opcode bugs
- re-added debugger
- added some early dynarec code
vdp1:
- added sprite priorities
- added color offset
- bug fixes
vdp2:
- added basic rbg0 emulation(no rotation, etc.)
- added backscreen emulation
- added caching
- added color offset
- added video mode changing
- added screen scrolling
- fix caching bug
- other bug fixes
- added early software video rendering. It's still pretty much unuseable at this point
general:
- added binary execution
- rewrote entire code in C for portability and speed
- fixed a number of configure bugs, added a few more command-line options
- fixed code so it's 64-bit friendly
- added iso and bin/cue files support
- changed several parts of yabause to allow for multiple implementations of video, sound, and peripheral code.
- added save states(currently broken unfortunately)

http://yabause.sourceforge.net/
I think I had liquid babies in my pants, early Netplay! :D

I'll keep an eye on Yabause, thanks for the news!
 
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