If I called you stupid, would you be offended?Call me stupid, but why is this interesting?
So the current weird thing is still properly mapping vertex shader output to clip coords. My last commit of re-multiplying by oPos.w is very incorrect since there are shaders that leave the result as infinity, but otherwise I haven't been able to pin down the corruption in DolphinClassic (http://i.imgur.com/eYB8dGa.png). I assume it's vertices behind the viewport that aren't being clipped properly (the w components are all <=0, which doesn't make much sense) but I've tried the obvious things.Do you need help with the pixel and vertex shader transforms?
Some basic things would properly already display, but I've been lazy and haven't gotten around to fixing the cmos stuff that forces the bios to boot straight to the dashboard settings page.I'm guessing it won't be long now before you can run actual games
If you have some particularly useful ones lying around then sure, send them along? Right now I want to get something like a virtual fatx block device up, or at least a simple tool to build fatx images since that'll make testing a lot less painful.If you want, I can arrange a few homebrew xbe's to test with??
Maybe you can use http://sourceforge.net/p/dxbx/svn/HEAD/tree/Source/Delphi/src/uXDVDFS.pas as inspiration for that.Right now I want to get something like a virtual fatx block device up, or at least a simple tool to build fatx images since that'll make testing a lot less painful.