Xenogears runs fine on my comp... I would recomend running it from an ISO, it'll run much faster and eliminate bugs here and there (sub-channel reading).
Here's my setup:
Plugin: Pete's D3D Driver 1.1.75
Author: Pete Bernert
GFX card: RADEON X800 PLATINUM
Resolution/Color:
- 640x480 Fullscreen - [32 Bit]
Textures:
- R8G8A8A8
- Filtering: 2
- Hi-Res textures: 1
- VRam size: 0 MBytes
Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Framebuffer access: 0
- Alpha multipass: on
- Mask bit: on
- Advanced blending: hardware
Misc:
- Scanlines: off [0]
- Unfiltered FB: off
- Dithering: off
- Screen smoothing: off
- Full vram: off
- Game fixes: on [00004000]
This isn't the "best" setup for XG, it's just what I was using for Tales of Destiny and it works great with sprite/3d mixes. I'm running a radeon x800 256mb and dual athlon mp 2800's and everything looks superb!
Here's my setup:
Plugin: Pete's D3D Driver 1.1.75
Author: Pete Bernert
GFX card: RADEON X800 PLATINUM
Resolution/Color:
- 640x480 Fullscreen - [32 Bit]
Textures:
- R8G8A8A8
- Filtering: 2
- Hi-Res textures: 1
- VRam size: 0 MBytes
Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Framebuffer access: 0
- Alpha multipass: on
- Mask bit: on
- Advanced blending: hardware
Misc:
- Scanlines: off [0]
- Unfiltered FB: off
- Dithering: off
- Screen smoothing: off
- Full vram: off
- Game fixes: on [00004000]
This isn't the "best" setup for XG, it's just what I was using for Tales of Destiny and it works great with sprite/3d mixes. I'm running a radeon x800 256mb and dual athlon mp 2800's and everything looks superb!