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Xenogears pitch problems.

1284 Views 9 Replies 4 Participants Last post by  Kane
I downloaded ePSXe 1.6.0 to play Xenogears on the computer.

I have the following plugins for it.
- gpuPete3D3
- gpuPeteDX6D3D
- gpuPeteOpenGL
- spuNull2Mixer
- spuPeopsDSound
- spuPeteMidas

Now the video is fine and I think the correct FPS for Xenogears is 50, but the sound is just totally messed up.

Null2 and DSound were skipping, but the sound was mostly correct. Midas has no skipping, but the sound is off. The exact problem seems to be pitch, because the ladies in the beginning movie sounded like men and the captain sounded like a super base. And this is with the settings for the Midas plug-in given on the ePSXe website.

Can anyone reccommend a different sound plug-in for Xenogears or tell me the correct configuration so that I can hear this right?
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Xenogears IS NTSC, you must run it at 60FPS... it should fix your issue

btw, if you're playing the US version, there's lag between sound and video in most MDECs, it's not an emu problem... that's just they way the game runs on a real PSX :(
So he got a bug :D
Even on the real PSX, the sound in the intro is slightly delayed in the US version,
and the game beingo NTSC, it must but played with 60fps to prevent sound crackling
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