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Hello, it is me again, i have been whipping through Xenogears lately, its still as good as it was six years ago if not better. But the only thing i cant get working like original PSX is the memory card functionality.
the game just will not save using the memory card so i have been using the epsxe state save function. Which in many ways is better, but just in case i hit f1 instead of f3 it would be nice to be able to back it up to the last game save in case i do something wrong , like jump into battle without upghrading my gears or something like that.
If anyone has a workaround for this, any help will be appreciated. im using epsxe and the Delta frontend.
For Castlevania Symphony of the Night the game runs fine, except for the tiniest of infractions which is SFX lag. The desynch is about half a second, but it is noticable, esspecialy since alucard is a pretty fast dude, he can get multiple attacks in sometimes, so if anyone has any clues as to what causes this or if there is a different SPU that runs this game perfectly any help will appreciated.
Thank you for very much for reading and helping.
the game just will not save using the memory card so i have been using the epsxe state save function. Which in many ways is better, but just in case i hit f1 instead of f3 it would be nice to be able to back it up to the last game save in case i do something wrong , like jump into battle without upghrading my gears or something like that.
If anyone has a workaround for this, any help will be appreciated. im using epsxe and the Delta frontend.
For Castlevania Symphony of the Night the game runs fine, except for the tiniest of infractions which is SFX lag. The desynch is about half a second, but it is noticable, esspecialy since alucard is a pretty fast dude, he can get multiple attacks in sometimes, so if anyone has any clues as to what causes this or if there is a different SPU that runs this game perfectly any help will appreciated.
Thank you for very much for reading and helping.