I searched the forum, but it seems like nobody else has reported having this problem. Using ePSXe 1.60, when I'm battling in Kislev near the end of the game with Mode 2 (earn battle points) the game freezes right as I land the finishing blow in the first match. The background sound still continues, though. No problems with Battling Mode 1. There have been no other problems with the game aside from the usual ones (freeze in first dream sequence & when Deus uses that certain attack).
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My system:
AMD Athlon 1,3 GHz
256 MB RAM
nVidia Geforce 2 MX
Sound Blaster 128 PCI
Windows 98SE
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Video plugin: Pete's DirectX6 Direct3D 1.75
Texture quality: Best
Texture filtering: 2 - remove black borders
Hi-res textures: none
Gfx card ram: autodetect
Autodetected FPS limit
Off-screen drawing: 4 - Extended
Advanced blending: 2 - Hardware
Framebuffer textures: 3 - Gfx card buffer & software
Framebuffer access: 4 - Full software drawing
Alpha multipass and Mask bit enabled
Special game fixes: Odd/even bit hack
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Sound plugin: Eternal SPU Plugin 1.41
Audio device: DirectSound, buffer 64
Audio out method: SPUasync, Async mode smooth
Reverb Neill's
All Misc and Special game fixes disabled
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My system:
AMD Athlon 1,3 GHz
256 MB RAM
nVidia Geforce 2 MX
Sound Blaster 128 PCI
Windows 98SE
---
Video plugin: Pete's DirectX6 Direct3D 1.75
Texture quality: Best
Texture filtering: 2 - remove black borders
Hi-res textures: none
Gfx card ram: autodetect
Autodetected FPS limit
Off-screen drawing: 4 - Extended
Advanced blending: 2 - Hardware
Framebuffer textures: 3 - Gfx card buffer & software
Framebuffer access: 4 - Full software drawing
Alpha multipass and Mask bit enabled
Special game fixes: Odd/even bit hack
---
Sound plugin: Eternal SPU Plugin 1.41
Audio device: DirectSound, buffer 64
Audio out method: SPUasync, Async mode smooth
Reverb Neill's
All Misc and Special game fixes disabled