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Discussion Starter · #1 ·
Hi, I'm rekatively new to Emulation in general, but am intensely excited about the prospect of playing my old PS1 games on my PC. I picked Xenogears for my initial game to play again, since it is an old favorite, but am having some difficulty with the audio. The intro sequence has static in it with XA Audio options disabled, and with XA enabled, the sounds sound too fast or too slow, not in sync with the game.

My system:
AMD Athlon 64 3400+
1Ghz Ram
ATI Radeon X800 XT video card
SoundBlaster Audigy 2 Sound card

Config. Settings:
Plugin: Pete's OpenGL Driver 1.1.75
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON X800 XT Platinum Edition x86/MMX/3DNow!/SSE2

Resolution/Color:
- 1152x864 Fullscreen - NO desktop changing [32 Bit]
- Keep psx aspect ratio: off

Textures:
- B8G8R8A8
- Filtering: 6
- Hi-Res textures: 2
- VRam size: 128 MBytes

Framerate:
- FPS limitation: off
- Frame skipping: off
- FPS limit: 200

Compatibility:
- Offscreen drawing: 1
- Framebuffer texture: 0
- Framebuffer access: 0
- Alpha multipass: on
- Mask bit: off
- Advanced blending: off

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: off
- Screen cushion: off
- Game fixes: off [00000000]

And Audio:
P.E.Op.S. DSound Audio Driver 1.9
Mode: 2
Volume: 1
Reverb: 2
Interpolation: 1

XA Music:
Enable XA Music: Yes
Change XA Speed: Yes

Misc:
All un-checked



If someone could assist me I would be humbly honored!
Thanks again, if I need to post more info please let me know.
 

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Discussion Starter · #3 ·
How would I go about creating an ISO image of a PSX disc I already have?
Would an ISO solve my audio problem? The sound still seems choppy, and the animation is a bit sluggish seeming as well.
 

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Discussion Starter · #5 · (Edited)
Thanks alot, I'll try the ISO image and see what happens, wish me luck.

Ok, I used IsoBuster, and this seems to help alot, the audio sounds good, and the video looks alot better but I think it could be "smoother."

Not that the graphics don't look good, they do, but it seems to be my comp is good enough to run it faster. Any ideas?
 

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Discussion Starter · #9 ·
I have AA and AF on, but they're pplication-controlled it says, so I doubt they would be affecting. As for drivers, I just updated my video card driver last week witht he Catalyst 4.12 I believe.

Am I using the right version of ePSXe? 1.60?

What about video and audio plug-ins? I was told to use Pete's OpenGL2 plugin and am using spuPeopsDSound plug-in for audio.

Here are my current settings, keep in mind I have a ATI video card...

Plugin: Pete's OpenGL2 Driver 2.6
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON X800 XT Platinum Edition x86/MMX/3DNow!/SSE2

Resolution/Color:
- 1280x1024 Fullscreen - NO desktop changing
- Internal X resolution: 1
- Internal Y resolution: 2
- Keep psx aspect ratio: off
- No render-to-texture: off

- Filtering: 6
- Hi-Res textures: 2
- TexWin pixel shader: off
- VRam size: 128 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 3
- Framebuffer uploads: 2

Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 1/1
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: off [00000000]

Thanks again for all the help and assistance!
 

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Discussion Starter · #13 ·
Ok, through much laborious tweaking and adjusting, I have gotten what appears to me as a perfect resoultion/quality balance. But! There still remains a problem, maybe it's just me, but there will occasionally be a line, almost like a wave that will pass over the screen, horizontally, disrupting the image, it's not VERY noticeable, but it is driving me mad, any suggestions on how to fix this?
 

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Discussion Starter · #15 ·
I just tried that, all the way down to 1024x768, it was on 1280x1024, and the problem remains, it reminds me of "static" on an old VHS, like horizontal lines across the screen that are wavy, not very noticeable, and not affecting performance, but are aesthetically annoying.
 

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Discussion Starter · #23 ·
The VSYNC seems to have made an incredible difference, thanks all! Can't wait to immerse myself again in this deep game.

BTW, one last question regarding Xenogears: The sprites look awfully poor, even compared to the originals, unlike the backgrounds which look fantastic, any ideas on what I could change?
 

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Discussion Starter · #26 ·
Well everything was working smoothly, until I hit one of the animation cutscenes, the first one in the desert where you meet Grahf, anyway the audio seemed fine- a little choppy, but the video would show a frame and then nearly freeze, stutter ALOT and finally catch up slightly, to wher I could barely tell what was going on.

Any suggestions?
 

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Discussion Starter · #28 ·
Plugin: Pete's OpenGL2 Driver 2.6
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON X800 XT Platinum Edition x86/MMX/3DNow!/SSE2

Resolution/Color:
- 1280x1024 Fullscreen - NO desktop changing
- Internal X resolution: 1
- Internal Y resolution: 2
- Keep psx aspect ratio: off
- No render-to-texture: off

- Filtering: 6
- Hi-Res textures: 2
- TexWin pixel shader: on
- VRam size: 128 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 2
- Framebuffer effects: 3
- Framebuffer uploads: 2

Misc:
- Scanlines: off
- Mdec filter: off
- Screen filtering: on
- Shader effects: 1/1
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: off [00000000]

I am running it from an ISO I made myself.
Do you think it could possibly be the Sound Plug-in that's causing the problem?
I'm using Eternal SPU 1.41
ADPCM: Enabled
CDDA: Disabled
XA:Enabled
SPU IRQ Hack: Disabled

Directsound : Buffer Size 64
Audio Out Method: Thread

Misc:
Show realtime config:disabled
Wait for XA buffer is free:Enabled
Cache VAG decode:disabled
Fine tune:0
Reverb:Neill's

Special game fix:
Update before accessing register:disabled
SPU IRQ - Wait CPU action:disabled
SPU IRQ - Force interruption flag7:disabled


Hope this all helps!!
 

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Discussion Starter · #32 ·
Heh thanks, :emb:.
It was my Graduation / Birthday gift from my parents and grand-parents, I love it so much, my last computer was a P3 600 Mhz with a 32Mb Vid card so I'm extremely pleased to have this one.

BTW: What's FE and FU stand for?

Thanks all!
 

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Discussion Starter · #35 ·
Sorry to bump, but for no reason my sound just decided to **** with me, and i'm getting some generic problems with audio, can't even really describe them, just some skipping, and minor repitition, I'm suing Eternal SPU 1.41, with the following options, please tell me what I can change:

Main options:
Enabled Sound (ADPCM): Enabled
Enable CDDA Sound: Disabled
Enable XA Sound: Enabled
Enable SPU IRQ: Disabled

Audio Device:
DirectSound / Buffer Size: 64
Audio Out Method: Thread

Misc.:
Show realtime config window: Disabled
Wait for XA buffer is free: Enabled
Cache VAG decode: Disabled
Fine Tune: 0
Reverb: Neill's

Special Game Fix:
Update before accessing register: Enabled
SPU IRQ - Wait CPU action: Enabled
SPU IRQ - Force interruption flag7: Enabled

Please please help on what I can do!!!
I'm using Soundblaster Audigy 2 sound card
Thanks
 
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