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I saved myself a lot of hassle and bought the Mayflash USB Adapter. I don't have to worry a/b setting up buttons anymore with x360ce. My controller is now detected as Xinput so it fools Windows into thinking I'm using a Xbox 360 controller and it also works wirelessly via Bluetooth.
is you controller a DS3? in this case there was no need to buy this product. a bluetooth module would have get the job done
 

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is you controller a DS3? in this case there was no need to buy this product. a bluetooth module would have get the job done
Yes it is DS3... but you're not understanding. A blutooth module would not be able to automate a DS3 controller as Xinput like Mayflash can. Using a blutooth module I would still have to use x360ce to set up controls which would defeat the purpose of it. I have been playing Dying Light so far and everything has been automated.
 

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there are two softwares that do the job without need of x360ce.
motionjoy and Scp
both detect ps3 controller and define them as xinput not only to games but also to windows itself.
i know that your USB device is trouble free but in case you want to spend a lot less, usb module would be way to go
 

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Hi all :)
i've got a game pad that only has 1-Axis and 8 buttons and I want to set the "back" and "start" buttons of the xbox 360 pad to a keyboard key (Z and X)for example, because I haven't got more place in my pad.
Is it that posible?
Thank you for your time =D
you can do it but it would be a little complicated.
first you should install a virtual game pad, then assign you game pad and keyboard buttons to that virtual controller. then use that virual gamdpad on x360ce. this way you'll lose vibration for sure. if you want to test this method tell me to give you the link of virtual gamepad software
 

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The device costs less than $21 USD and a/b the same as a USB module.
 

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iam having issues with singularity, it works and everything but if i press aand hold a button or try to jump the game slows down
and i know is not my PC or even the game cause without xboxce the game run fine and even jumping is normal the problem is when
xboxce is running, any ideas on how to fix this issue? thanks in advance.
 

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when i run x360ce.exe, i got this message.

System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\ProgramData\X360CE\x360ce.gdb'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
at System.IO.File.InternalWriteAllText(String path, String contents, Encoding encoding, Boolean checkHost)
at System.IO.File.WriteAllText(String path, String contents, Encoding encoding)
at x360ce.Engine.GameDatabaseManager.SetPrograms(IEnumerable`1 programs, IEnumerable`1 games)
at x360ce.App.SettingsFile.Save(Boolean updateGameDatabase)
at x360ce.App.SettingsFile.Load()
at x360ce.App.Controls.GameSettingsUserControl.InitDefaultList()
at x360ce.App.Controls.GameSettingsUserControl..ctor()
at x360ce.App.MainForm.InitializeComponent()
at x360ce.App.MainForm..ctor()
at x360ce.App.Program.Main(String[] args)
 

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First of all, i would like to thank you for your great work. Its a big scale one, its impact i mean. Anyone willing to spend some little time learning how to use this can rely on any controller they have, instead of having to buy an overpriced xbox controller. Thank a lot guys, really.
Now a question. Why can't i find the x360ce.gdb and Dinput8.dll files for download on your sites?
 
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