Let's say, I want to write an .ini file for an anonomys game. What exactly would I have to include in that ini file?
Yep, it's Faye Valentine. I thought instead of calling myself a total retard (which I can be at times) I wanted to say something a bit more positive. Imagine if she was REAL :thumb:Kane-Sama said:>PS. Who is that babe on your avatar? :lol:
It's Faye Valentine from Cowboy Bebop
:bow: I'm glad to see that you are up and running _SF_. :bow: It would be great if you could release the scanning program. thanks, keep ^ the good work :thumb:_SF_ said:You have the right idea, however it is somewhat more complicated than that. I actually attempt to generate as much as possible of the INI file automatically using a function scanner program. Basically it generates signatures from XDK library files and uses them to search for functions in the XBE file. However since I don't have all of the XDK's I have to search for a lot of the functions by hand. If you want however I might be able to release the scanning program.
Also the version of Xeon that was released before is very outdated now. You should probably wait until I have the new version ready before trying to get games to run.
I'd have to see about it. The program is very primitive and doesn't even have a GUI currently. Also it's dependent on the DUMPBIN tool that comes with Visual Studio.blueshogun96 said::bow: I'm glad to see that you are up and running _SF_. :bow: It would be great if you could release the scanning program. thanks, keep ^ the good work :thumb:
Anyway, I forgot to mention that I tried to use IDA pro to find out the location of the main function.
Emu (0x7BC): 0x0009CED0 -> EmuIDirect3DDevice8_SetRenderState_Simple