Joined
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4 Posts
Well im not far into disk 2, and up until now its been smooth sailing with no problems what so ever....UNTIL i go Through the South Gate.
After i show the guard my pass and proceed through the gate, where i Should enter the over head map part...Instead i get crashed back to windows....
I tried it not using any save states but still no good.
Will i have to try find a save state after this event or is there another solution for this?
Im running ff9 from an ISO
System
------------------------------------
633mhz Celeron
256mb sdram
------------------------------------
Plugin: Pete's DX6 D3D Driver 1.1.55
Author: Pete Bernert
GFX card: Intel(r) 82810 Graphics Controller
Resolution/Color:
- 640x480 Fullscreen - [16 Bit]
Textures:
- R5G5B5A1
- Filtering: 2
- Caching: 2
Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: 65
Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 0
- Alpha multipass: on
- Mask bit: off
- Advanced blending: hardware
Misc:
- Scanlines: off [0]
- Unfiltered FB: off
- Dithering: on
- Full vram: off
- Game fixes: on [00000200]
Also using-
Petes CDR 1.08
Petes sound

After i show the guard my pass and proceed through the gate, where i Should enter the over head map part...Instead i get crashed back to windows....
I tried it not using any save states but still no good.
Will i have to try find a save state after this event or is there another solution for this?
Im running ff9 from an ISO
System
------------------------------------
633mhz Celeron
256mb sdram
------------------------------------
Plugin: Pete's DX6 D3D Driver 1.1.55
Author: Pete Bernert
GFX card: Intel(r) 82810 Graphics Controller
Resolution/Color:
- 640x480 Fullscreen - [16 Bit]
Textures:
- R5G5B5A1
- Filtering: 2
- Caching: 2
Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: 65
Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 0
- Alpha multipass: on
- Mask bit: off
- Advanced blending: hardware
Misc:
- Scanlines: off [0]
- Unfiltered FB: off
- Dithering: on
- Full vram: off
- Game fixes: on [00000200]
Also using-
Petes CDR 1.08
Petes sound