Plenty. Engineering is a great endgame profession, but early on I actually advocate skinning. No other gathering profession makes as much money. I was sitting on 28 silver by level 12 (and might have been on more if I had made the trek to Orgrimmar). It's not as much money as fishing used to be, but it's still pretty decent earnings for a hot off the creation character.
umm, mining you can get up to 55 silver by selling one stack of copper, which is extremely abundant southwest of orgrimmar

skinning is good too, but heavy leather is worth about 50s on my server and thick leather is about 75s, while it is much easier to find, iron gold and mithril sell for 2-5 gold per stack
If we could all decide on a server, that'd be interesting or something, but ah well.
i'd be game, im interested in making a shaman
The Horde here are severely outnumbered(about 3:2, more like 2:1 it seems after you subtract the alts no one plays).
heh, try elune server, we, of the horde are outnumbered 5 characters to every one of ours. The crossroads is an every 5 minutes raid, as is tarren mill
Being outnumbered is fine. That's part of the reason I went Horde in the first place. Guess I'll move over to Arthas. I'll start with a warlock since I like those a lot and they're a pretty decent first character.
yeah, it is fun being outnumbered actually

if a bunch of us decided to play on one server i'd be in
Rogues are only good against mages if a rogue can get close to them. A competetant PVP mage would in no way have so few HP that a rogue could kill him in a single Ambush/cheap Shot lockdown. If the mage can get distance from that rogue. The rogue is toast.
hence, the rogue has 3 skills to help against mages.
1: sprint, useful for getting in close and getting in that attack that will help of so much
2: blind, useful for disappearing back into the shadows
3: dust, the kind that makes you go into stealth mode so you can get in, stun the mage, build a few combo points, use an assassination skill, and go back into stealth mode. hopefully one of your poisons has hit the mage meaning their spell casting abilities have been crippled, and their movement speed has been crippled
A good rogue build is one that has many stuns, and good stealth. The whole point of the fight is to never let your enemy get an advantage (or even a hit in) on you. The rogue's DPS is second only to the mage but the rogue has more hit points, and he can stealth and sneak attack the enemy.
If i stealth, ambush or kidney shot you, get in four sinister strikes, eviscerate, then blind and stealth again i'd have done well over a thousand damage, and if i used kidney shot then you would've been stunned long enough for me to get in three sinister strikes and hopefully a poison as well. The key to the rogue is to not fight head to head but to be in and out before the enemy can do any real damage. Oh btw, a rogue should also stealth in the beginning of a duel anyways, they should almost always get the first hit in