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wipEout 'Reverb echo' missing

1483 Views 13 Replies 4 Participants Last post by  I-Chan
Hello everybody and sorry for my poor english.

I've been reading us since last winter and I think it's time for my first post.

I own the game wipEout and use an image in order to play it in ePSXe 1.60 with Mooby 2.8 virtual cdr plugin. Everything it's ok, but I realized about a missing sound effect using the emulator.

This is the 'reverb echo' both in audio CD-DA and sound effects. If you've played the game in PlayStation you know that when you are driving the craft in a elevated circuit zone the song you are listening and the sound effects turns into a 'reverb echo'. That's very impressive and it's create a very good height atmosphere.

Well, part of this is missing in ePSXe. The sound effect turns ok into the reverb but the CD-DA song not. Anybody knows why? Maybe for playing it from an image?

I must say that I cannot play the cd-rom directly because in my new system there isn't a digital cable audio from cd-rom to audio card, and we know this is imperative in order to hear cd-da via CD-ROM in ePSXe.

Greetings and thanks in advance.
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Also, give PSXeven a try, though i'm starting to think that this is something that should be done by the plugin, and have nothing to do with the emu, and simply isn't even implemented yet.
Different kind of sounds, while one is directly encoded in the game data, the other is a separate CDDA track, and are handled differently. It's not that suprising that one is working while the other not.

By the way, please do not double post. If you need to add something after posting, use the edit button instead. If you want to make a quote, you can use the quote tags:
Code:
[ quote=Author]whatever random stuff goes in here[/quote]
(without the leading space in the quote tag)
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