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· From Love and Limerence
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Discussion Starter · #81 ·
Check the edit, I'm already able to use [email protected], and [email protected] again. ^_^
Except with GSDX, that just crashes with 640x480 in any refresh. =_="
How did you get over 85Hz? I only got over 85Hz once on a driver past 182.50, and as I said, that's only because the resolution using that refresh rate is custom created itself and was created while I was still on 182.50 and 100Hz was possible (but not over, as it had it's own cap at 100Hz). Even if I can successfully add overrides, it only seems to apply to the desktop if I manually select the mode from within the nVidia control panel. Within games, it always defaults to 75Hz or 85Hz if I'm lucky.
Interpolation might be a problem with nVidia drivers defaulting the scaling method to NVIDIA scaling... which is upscaling the lower resolution to your native resolution. IIRC, 182.50 defaulted to your display method.

There is... no fix for this yet as far as I know. It won't let you choose your display's native scaling method in the control panel, and you can only choose either NVIDIA full scaling (stretch all resolutions to fit your native), NVIDIA scaling with aspect ratio (add black bars), or no scale at all. Might have something to do with Windows 7's way of managing displays (which NVIDIA reported as breaking their nView feature or something like that) but... I can at least confirm that on my system, I can't... choose "use my display's scaling method" at all. No matter what else I choose, it always ticks back into that option and I can't tick it and apply itself. :(

Then again, if you're using a desktop monitor, try "no scale" then you can probably stretch the panel using your monitor's controls. With some monitors, though, I've noticed that after you return to your desktop, your native resolution is also stretched by that much.
Yes, that's a description and possible cause that makes sense.

I'm not seeing anything about scaling at all anywhere though.
 

· クロスエクス
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4,890 Posts
I just made the custom resolution selecting GTF timing, and it worked. It was on DMT by default for some reason (clean driver install) and Automatic gave same bad results.

And yeah, never saw scaling options for CRTs either... =_="
 

· Level 9998
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10,591 Posts
I'm not seeing anything about scaling at all anywhere though.
Chances are you won't be able to find it... at all. It's only for LCDs as far as I know.

I think this might be a result of Windows 7 treating all displays as LCD regardless... or maybe nVidia is detecting everything as LCD under Windows 7 but Windows 7 returned that it was a CRT officially. Unless I'm missing something, it seems nVidia has themselves a lot of driver troubles under Windows 7 regarding what kind of display is being used. It might not be a problem with Windows 7 reporting the wrong display type since ATi drivers work just fine... but... nVidia does have a lot of problems. Even on an LCD, it's not 100% perfect, and there are still quirks.

Maybe there is a registry key to force this somewhere... look in the INF?
 

· Registered
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And now for some drama.

Yesterday a failed update broke my XP (it BSODed after starting). Though I was able to run it in safe mode there wasn't any way to fix it. At first I tried to do the "repair" installation only to find that the same bug is still there. Then I did a clean reinstallation and my XP was working again. Even though it was working I still had to install all the drivers and software and it didn't made me too happy. One of the first programs I installed was an Instant Messenger. One of my friends was convincing me that I should install Windows 7 (I was thinking about that few weeks ago when I had to reinstall the system after Visual Studio 2k8 ate all the space on drive C: ). So I decided to check out the new system (which I got via MSDNAA). One of the first things the Windows 7 setup did was breaking the partition table on my hdd (one partition vanished). Thankfully I managed somehow to recover the lost partition (XP Live saved the day again). I run the setup again and this time everything went fine. I thought that is the end of my troubles, unfortunatelly I was wrong.

I have a Dell P1130 21" CRT monitor plugged to a GF8800GT. It a very nice monitor it can use 85hz on every resolution it has and some quite high refreshment rates on lower resolutions. After installation of Windows 7 I was a bit disappointed that I can't use my favourite resolution 1280x960. I updated the graphic card drivers an it did let me set that resolution, though instead of 1280x960 I got 1280x1024 with big black borders.

I searched the net and somehow managed to find this thread. Though in my case adding non standard display modes in NVIDIA control panel did help. Now when I set 1280x960 I do get it (even though the monitor OSD tells me only the frequency) and higher refreshment rates do work. I still need to test if the highest resolution will work this way.

P.S. I still need to make my sound card work under Windows 7.
 

· From Love and Limerence
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6,584 Posts
Discussion Starter · #85 ·
I just made the custom resolution selecting GTF timing, and it worked. It was on DMT by default for some reason (clean driver install) and Automatic gave same bad results.
I think I tried every option there was, and all failed but one, and of the one that worked, it wouldn't let me go over 85Hz. I'll have to try again.

Chances are you won't be able to find it... at all. It's only for LCDs as far as I know.

I think this might be a result of Windows 7 treating all displays as LCD regardless... or maybe nVidia is detecting everything as LCD under Windows 7 but Windows 7 returned that it was a CRT officially. Unless I'm missing something, it seems nVidia has themselves a lot of driver troubles under Windows 7 regarding what kind of display is being used. It might not be a problem with Windows 7 reporting the wrong display type since ATi drivers work just fine... but... nVidia does have a lot of problems. Even on an LCD, it's not 100% perfect, and there are still quirks.

Maybe there is a registry key to force this somewhere... look in the INF?
Well, not everyone with a CRT is claiming to experience this. I notice it's mainly those with larger/higher end ones that are, so I wonder if it is happening to others but they don't notice it (i.e., they only use 1024x768), or if it really is only certain monitors it's happening to. It only happens on nVidia hardware/drivers. I haven't seen even a single case of ATi users reporting this happening.
 

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Within games, it always defaults to 75Hz or 85Hz if I'm lucky.
Yes, that's a description and possible cause that makes sense.

I'm not seeing anything about scaling at all anywhere though.
Yeah this is annoying, I wonder if its possible to force higher rate with RefreshLock.

When I tried to play Maple Story I didn't got more than 85hz even though I added refreshment rates up to 150hz (170hz should work too). I also noticed that the custom created resolutions are non standard (I don't mean the resolution itself but rather the other parameters), I mean my monitor don't show me them in the OSD (though it should). Also while in the game spirits are displayed correctly, all text is stretched (interpolated). I noticed that something similar is with text in the windows itself. Sure, normally when ttf fonts are displayed there can be some antyaliasing, but the blur I get around letters doesn't look like antyaliasing at all (rather like a failed stretching with resampling).

P.S. The problems I have with my soundcard make me want to go back to Windows XP.
 

· Banned
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ugh
can't force vsync on direct3d games at all via driver on vista/win7... have to use d3doverride..... meh i just created a task to run it on logon.
 

· Finger of Doom
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1,023 Posts
Forcing VSync on D3D games? As far back as I can remember, games from 2005 and on almost always have VSync. Just what is it that you're trying to play, Squall?

So long as there's some sort of solution(such as D3DOverride) I don't mind, but these kind of things should be supported and allowed by the OS themselves.
 

· Banned
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Black and white 2.

at full settings with 8xSQ, AA i was reaching 150fps.
 
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