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I'm not sure what else to title this. I have two questions about Windows 7 and resolution.
The first is concerning some odd behavior I just witnessed.
Now that I've updated to the RC of Windows 7, I've started installing alot of my stuff on it with the intention of making it my main OS (ala, I'll slowly use Windows XP less and less until Windows 7 officially releases). In installing alot of my games and emulators, and trying a few, I've noticed a very startling thing. Lower resolutions look like garbage! It is not this way in Windows XP, so I assume this is some "feature" of Windows 7 (and perhaps Vista, I'd wager), but this feature can go away. I'm not sure how to describe it really, but it looks as though an LCD would looking outside it's native resolution, as though it's interpolating or something, which is strange. Overall, the image is very blurry. I can tell it's not physically running as low as it claims (ala, 640x480 looks more like a lower resolution being stretched to fit a higher one (how much higher, I don't know), which is, as I said, akin to interpolating/stretching. Any resolution below 1600x1200 does this (besides 1400x1050, but I had to manually add that in to use it, which may be why). It does this on the desktop, in games, emulators, you name it, at lower resolutions than what Windows 7 says is my monitors native, it seems to interpolate (edit: okay, I just tried Crysis, and at least it seems to be excluded from exhibiting this behavior). This is not an LCD, so it shouldn't be doing that. Google has been no help (but since I don't know what this feature/process is called, I have no idea what I'm looking for). I don't think it'd matter, but I'm using the nVidia WDDM 1.1 drivers for Windows 7 (whatever xxx.xx official version that's supposed to equal).
Basically, my question(s) are this.
1. What is this crap?
2. How do I stop this crap?
I hate to say it, but this would be a deal breaker for me. I'm not going to use an operating system if it means my display is going to look like garbage half the time.
My second question is, I still haven't figured out how to get higher than 85Hz from my monitor under Windows 7. I'm pretty sure this is because the driver installed is a "generic PnP" driver, but Windows identified my monitor right (as an IBM P275), and the drivers for my monitor will not install (Windows determines the generic ones to be better). ReForce doesn't work under Windows 7/Vista, and every time I try creating a custom resolution via the nVidia control panel, the test fails if it's higher than 85Hz (it always worked in Windows XP). Again, this is half a deal breaker (though not as much as the first). I ideally like running 100Hz, or more, where I can. I only go below for 2048x1536, which I'm using far less than half the time.
The first is concerning some odd behavior I just witnessed.
Now that I've updated to the RC of Windows 7, I've started installing alot of my stuff on it with the intention of making it my main OS (ala, I'll slowly use Windows XP less and less until Windows 7 officially releases). In installing alot of my games and emulators, and trying a few, I've noticed a very startling thing. Lower resolutions look like garbage! It is not this way in Windows XP, so I assume this is some "feature" of Windows 7 (and perhaps Vista, I'd wager), but this feature can go away. I'm not sure how to describe it really, but it looks as though an LCD would looking outside it's native resolution, as though it's interpolating or something, which is strange. Overall, the image is very blurry. I can tell it's not physically running as low as it claims (ala, 640x480 looks more like a lower resolution being stretched to fit a higher one (how much higher, I don't know), which is, as I said, akin to interpolating/stretching. Any resolution below 1600x1200 does this (besides 1400x1050, but I had to manually add that in to use it, which may be why). It does this on the desktop, in games, emulators, you name it, at lower resolutions than what Windows 7 says is my monitors native, it seems to interpolate (edit: okay, I just tried Crysis, and at least it seems to be excluded from exhibiting this behavior). This is not an LCD, so it shouldn't be doing that. Google has been no help (but since I don't know what this feature/process is called, I have no idea what I'm looking for). I don't think it'd matter, but I'm using the nVidia WDDM 1.1 drivers for Windows 7 (whatever xxx.xx official version that's supposed to equal).
Basically, my question(s) are this.
1. What is this crap?
2. How do I stop this crap?
I hate to say it, but this would be a deal breaker for me. I'm not going to use an operating system if it means my display is going to look like garbage half the time.
My second question is, I still haven't figured out how to get higher than 85Hz from my monitor under Windows 7. I'm pretty sure this is because the driver installed is a "generic PnP" driver, but Windows identified my monitor right (as an IBM P275), and the drivers for my monitor will not install (Windows determines the generic ones to be better). ReForce doesn't work under Windows 7/Vista, and every time I try creating a custom resolution via the nVidia control panel, the test fails if it's higher than 85Hz (it always worked in Windows XP). Again, this is half a deal breaker (though not as much as the first). I ideally like running 100Hz, or more, where I can. I only go below for 2048x1536, which I'm using far less than half the time.