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Discussion Starter · #3 · (Edited)
I'm not quite sure using the 360 controller as a wiimote is supported at all , as the 360 controller does not contain an accelerator or any motion tracking options at all , I suggest you used the Emulated Wiimote option in dolpin and use your 360 controller for what it's meant for a normal standard controller
Sorry, I did'nt express my problmen very well. I Speak Spanish so it's a little hard for me to make a complex sentence xD

My problem is that When I want to use the button maping, the xbox360 controller does'nt respond. The roll and pitch, the trigers, and the analog dont work. When I select the Xbox 360 controller Dolphin crashes...

Here is a screenshot

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