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Most of Zsnes is written in a assembly, it could be possible to do it for a PSX emulator too, but in fact writing Zsnes in assembly turned out to be a mistake since none wants to go back and change the assembly anymore now ( too much work
)
, C/C++ is still the best language ( IMHO ) to write performance critical applications, atleast if they're too complicated to write in Fortran ( it's a limited language after all, even if it's faster than C/C++ )