Next Generation Emulation banner

1 - 7 of 7 Posts

·
Registered
Joined
·
48 Posts
Discussion Starter #1
Ok i have a question, ive heard that the impact hardware, runs very much like the playstation hardware, so isnt it possible to implement it in ePSXe, from what i heard it inst that hard
 

·
Registered
Joined
·
48 Posts
Discussion Starter #3
Ok

Ok, but wouldnt it be nice just to have support for it ? i think it would go fast at 1.1 ghz, and above. Someone told me in the impact forums that the coding could be done in a day, and besides alot of things impact emu has left uncovered, since the audio is near perfect in psx emulation, impact sound would be too, and gfx, are perfect in psx emulation, so it all depends on the machine you got. I think it could still be implemeted. BTW very good plugins you do :)
 

·
Premium Member
Joined
·
874 Posts
Someone told me in the impact forums that the coding could be
done in a day, and besides alot of things impact emu has left uncovered, since the
audio is near perfect in psx emulation, impact sound would be too, and gfx, are
perfect in psx emulation, so it all depends on the machine you got.
Someone told shit then... you not only have to handle a bigger ram size with a ZN emu, you also have to figure out the rom banking... not likely done in one day...

for the gfx and spu:

the impact games are needing more gpu vram as well and the dma chains can be located in higher psx ram adresses, so you have to change a lot of funcs in a current psx gpu plugins... not to mention to adjust the texture caching to handle the double amount of textures...

and NO psx spu plugin has ever needed to decode QSound data (which needs an extra Z80 emu inside of the plugin to work anyway)

Well, it can be done (look at impact), but it's not like "hey, gimme a psx emu source, and I will make a ZN emu in a week or two..."
 

·
Registered
Joined
·
48 Posts
Discussion Starter #6
ok got you

well i guess its harder than i thought, guess r.belmont was lying. Well, shit happens, so i guess ill have to wait for mame impact. Thanks pete :)
 

·
Premium Member
Joined
·
874 Posts
guess r.belmont was lying
Ehehe, good ole RB wasn't exactly lying... he

a) just wanted to get rid off the annoying kids who are demanding new impact releases, and

b) wanted to motivate some psx emu teams to look after ZN games, so he gets more time for modeler

But, as I've said, it's not a "hey, what do I want to code today?" job.
So you should better wait for Zinc and WinZinc.
 
1 - 7 of 7 Posts
Top