I am trying to use Pete's OpenGL plugin 1.51 with my Voodoo 3 3000 AGP card, but whenever I try to run a game, ePSXe crashes. This happens both when I try to use the voodoo opengl32.dll file and Windows' default opengl32.dll file. I looked in a FAQ somewhere that said that this could be due to the use of 32-bit color, but I'm only using 16-bit color and it still crashes.
I've tried using Lewpy's 3dfx/Glide 1.33 driver (is there a newer version), which works, but runs rather slowly, and I was hoping that Pete's might run faster. (What is the optimal resolution to run at for speed, by the way? I'm trying the 512x384, which I am assuming is Playstation's default resolution and therefore eliminates scaling which might cause slowdown, but it's still too slow.) Does anyone know how I can get the OpenGL plugin to work or what's going wrong? Or, more generally, does anyone have any general advice on how to speed my games up? (I just have an old P2-266 with 64 MB ram and a 16MB Voodoo3 3000 card, which might just be too slow of a machine, but I've read other people's postings where they get high virtually TV-speed fps with slower machines, so I'm not sure what to think.) Any help would be appreciated, thanks.
I've tried using Lewpy's 3dfx/Glide 1.33 driver (is there a newer version), which works, but runs rather slowly, and I was hoping that Pete's might run faster. (What is the optimal resolution to run at for speed, by the way? I'm trying the 512x384, which I am assuming is Playstation's default resolution and therefore eliminates scaling which might cause slowdown, but it's still too slow.) Does anyone know how I can get the OpenGL plugin to work or what's going wrong? Or, more generally, does anyone have any general advice on how to speed my games up? (I just have an old P2-266 with 64 MB ram and a 16MB Voodoo3 3000 card, which might just be too slow of a machine, but I've read other people's postings where they get high virtually TV-speed fps with slower machines, so I'm not sure what to think.) Any help would be appreciated, thanks.