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There was a Windows (well... command prompt) version of CVS too. That's what I was using to get CXBX source code before Sourceforge moved to SVN.
 

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Shadow of nothing...
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@shogun_nihon, You mean CVS.exe? Try using SVN.exe instead, because the SVN is the most up-to-date.

I personally recommend TSVN along side of Refraction sir. It's really easy to use and uses a GUI. Currently I can't use it on my PC because I can only gain online access trough my 32-bit windows installation. Why? I need a service pack update to use TSVN on WinXP 32-bit, but I can't do it because it's not "Genuine" :mad: My 64-bit windows installation doesn't have this problem, but I'm having a painfully hard time getting a wireless internet connection working on the stupid thing! So until I can get this problem resolved, I can't update my branch of the SVN, sorry...
 

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From what i readed CVS (Concurrent Versions System) now works on varius operating systems (windows included) and yes blueshogun that is cvs I mean.
Now I´m going to try SVN to get the latest version of CXBX, especially TSVN.
 

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@shadow, Yeah, it's great to see zomby back. Now I'm waiting on proger, kingofc, and a few others :)

btw, I got my internet connection working on WinXP 64 finally. Now I can use TSVN again! :)
 

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Discussion Starter #166 (Edited)
if yah waiting for KingOfC and Proger... i think yah can wait for a long, long long time ....

however, when more progress is comming, how more people are triggered to come back ;)

oooh be dammed... almost forgot...

remember why i came here in the first place :)
telling yah all the source dump of 0.7 has been placed on the website

Shadow_tj - 3d and development


its a raw code dump... so delete alphaskin stuff.. and other things yah dont need to compile.


had not the time to make a nice clean codedump for everyone..
so this is as it is... rip things out .. compile, and build new code i would say :)
 

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Vista PE generation

I finally got some time to look at the source, and managed to fix the Vista executables problem. The size of the image wasn't calculated correctly in the header and Vista's enhanced security wouldn't let the offending executable run. XP didn't seem to care. The same problem exists within the original CXBX.

shadow_tj, did you put some kind of structure in place for the exchange of informations? Or should I just PM you with my findings until we have a working Sourceforge repository?
 

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Discussion Starter #169 (Edited)
yah can always send pm..
but i will send yah my messanger adress

ok sended yah a pm with my msn messanger addres...
so yah can add me


i already was working on the dll port.
pcucho also added some lines of code for the logging. :)

its looking good now

eah i also found some stuff in the pe headers.

cxbx has some hacks in the pe header.. and its not writting like a normal
windows executable.

he is placing some numbers with 0, where should be a 4 or something.
thats telling the pe header thats its a windows nt pe header.


but because im not familiar with pe headers and stuff .. i yust made some hacks in the source. :(

if yah can fix it would be great.
and also post your things here ... so blueshogun or someone else can insert it into the
cxbx svn

hopefully, the vista bug is fixed soon.

then i can also debug easy the dll

oh found something...
for people who are using windows vista, start dxbx with admin rights.
otherwise you can not load the xbe files, and dxbx say that the he can not open the file.

yust found out myself :)
 

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Ok, shadow, just sent you an email with the fix.

For CXBX, all you need to do is
RoundUp(m_OptionalHeader.m_sizeof_headers, 0x00001000) when calculating the size of the image in EmuExe.

I'll look into the PE stuff, see if I can clean it up a little.

shadow_tj said:
for people who are using windows vista, start dxbx with admin rights.
otherwise you can not load the xbe files, and dxbx say that the he can not open the file.
Admin rights aren't the only thing that can prevent opening an xbe, I can't get it to open a file on a DVD or over my lan. Probably something that should get looked at later on.
 

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Discussion Starter #171
ok found the fix, will try to build in the code this evening.
hopefully this will fix some things for vista.

if this is working a new setup / codedump wil be made
 

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Discussion Starter #173
there were some things not good in the xdktracker and dxbx combination.

when yah export to xdktracker its opening more then one tracker each time.
Everytime yah needed to close the tracker and make a new dump.

this has been fixed now. yah can load xbe files in dxbx and dump them while xdktracker is open.


when xdktracker is not open yet, it will be started.
So now its more easier to dump your xdk versions to the tracker.


There was also a error when yah imported a gamelist from other people where the date is not similar like yourself.
this is fixed also.


Also some minor things like defaults when yah installed dxbx for the first time...
and dont have the ini files...



There are more changes made, but we are working hard on it.
 

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i am definatley interested in this project. i have a ton of spare time and basic programming knowledge and great logic. looking for someone to get me started on coding this project. looking forward to it!
 

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Discussion Starter #176
send me a message with yah msn adress... then i will add yah.


Star.. yes we are still working on it. and already again lots of progress.
specially by wayo and zomby.


Recent xbe / exe is working.
Export image is working
XdkTracker has been fixed.
linking dxbx to dll is working.
and manny more fixes.
 

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Star.. yes we are still working on it. and already again lots of progress.
specially by wayo and zomby.
Nemesis_stars of course... I changed my name.
yeah, I read all of them. and:

Recent xbe / exe is working.
Export image is working
XdkTracker has been fixed.
linking dxbx to dll is working.
and manny more fixes.
great job... I really miss those days when I was waiting to hear some news from you , blue_shogun and other guys. please.. keep at it..
 

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Discussion Starter #180
dont forget that we all have personal lifes also...
so sometimes there can be done more then other days.

specially in the emu programming... progress is something that comes with the flow.
sometimes things are goind fast..
but most of the time yah stuck :)

hopefully i can make a update soon...
but however manny things are already fixed.. and bugs are eliminated.
the end user dont see as much that we have fixed :)
 
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