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WhineCube Release 7 !!!

1632 Views 8 Replies 8 Participants Last post by  Chrono Archangel
July 26th 2005 - Release 7

It took a while, but now it's done. Aside from BAM being playable, there are also many other changes. Here are the most noteworthy:

-Fixed many crash bugs.
-Removed the need to have MSVCR71.dll.
-Added DSP disassembler.
-Vastly improved graphics emulation, using pixel shaders.
-Changed window title to show game name instead of file name (GCMs only).
-Added an option to turn debug logging off and on. It is off by default.
-Added an option to disable the syscall instruction, enabling Freeloader and Action Replay.

Download and discuss. Oh, by the way, you might need d3dx9_25.dll. Just put it with the others.

WhineCube Homepage
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Did anyone else notice that it's always Bust-A-Move which gets emulated first?

Anyway, it's great to see some more progress on the GC emu field :thumb:
Ah, I already wondered what BAM stands for ;-)
Thans for the heads up.
Yay! GO GC Emulation!
retroK said:
Ah, I already wondered what BAM stands for ;-)
Thans for the heads up.
I just did wonder what BAM stood for, now I know :eyespin:

GC Emulation, woo!
Metal Gear Solid: Twin Snakes crashes :(
Reichfuher said:
Metal Gear Solid: Twin Snakes crashes :(
crashes or gives an error message? if it crashes, contact Masken on IRC at #whinecube on EFNet.

nway, the compatibility list has been updated on the website. it currently only has the games i have, if you can add to that list PM me or let Masken know.
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