Next Generation Emulation banner

1 - 9 of 9 Posts

·
Premium Member
Joined
·
8,201 Posts
Discussion Starter · #1 ·
July 26th 2005 - Release 7

It took a while, but now it's done. Aside from BAM being playable, there are also many other changes. Here are the most noteworthy:

-Fixed many crash bugs.
-Removed the need to have MSVCR71.dll.
-Added DSP disassembler.
-Vastly improved graphics emulation, using pixel shaders.
-Changed window title to show game name instead of file name (GCMs only).
-Added an option to turn debug logging off and on. It is off by default.
-Added an option to disable the syscall instruction, enabling Freeloader and Action Replay.

Download and discuss. Oh, by the way, you might need d3dx9_25.dll. Just put it with the others.

WhineCube Homepage
 

·
Back to regular business
Joined
·
3,258 Posts
Did anyone else notice that it's always Bust-A-Move which gets emulated first?

Anyway, it's great to see some more progress on the GC emu field :thumb:
 

·
Experenced But New User
Joined
·
866 Posts
Yay! GO GC Emulation!
 

·
Psychotic Robot Master
Joined
·
1,478 Posts
retroK said:
Ah, I already wondered what BAM stands for ;-)
Thans for the heads up.
I just did wonder what BAM stood for, now I know :eyespin:

GC Emulation, woo!
 

·
Canadian Spaceman
Joined
·
8,767 Posts
Metal Gear Solid: Twin Snakes crashes :(
 

·
Premium Member
Joined
·
8,201 Posts
Discussion Starter · #9 ·
Reichfuher said:
Metal Gear Solid: Twin Snakes crashes :(
crashes or gives an error message? if it crashes, contact Masken on IRC at #whinecube on EFNet.

nway, the compatibility list has been updated on the website. it currently only has the games i have, if you can add to that list PM me or let Masken know.
 
1 - 9 of 9 Posts
Top