Just tried it with my radeon64 using petes ogl 1.50 and with the 3 games i tried (rival schools/dino crisis/wild arms) it made all the polygons grey with no textures applied also the 2d was greyed out.
So I dont think thye radeon supports it (unless some other setting I was using caused this)
If I recall correctly, I had a TNT2 card for a while and it did not support palettized color texturing. I wanted to use it w/FF VII for PC (which I have) but I had to download a patch before the game would work w/the TNT2 card. The reason for this was because the card did not do 8 Bit Palettized color texturing and therefore hardware accelerated graphics were not possible (with out the patch).
I would say to go w/the GEForce. After all, it is the better card.
I have a GEForce 2 GTS and I think it is fantastic. I intend to get a GEForce 3 once the prices drop and I can safely afford it.
I'm on sx/amiga's wavelength. I'm biding my time till the Geforce3 prices drop about $50-$100(US).
My TNT2 ultra does support hardware advanced blending, but does not support the newer subtractive blending in Pete's GPUs. If I were going for card right now it would be a Geforce2 GTS(GF2 does support subtractive blending).
GeForce cards support palettized textures in OpenGL only (it's an nVidia OGL extension), while Voodoo cards support it in Direct3D and Glide. nVidia currently doesn't have D3D palettized texture support, as far as I'm aware (which is why even with a GeForce you can't use paletted textures on games like FF8 PC, which use D3D)
hehe, wait for the price to drop?!?! Never, i went out and got my GeForce 3 like 3 weeks ago at $350. Expensive, but worth it, as to palaterized caching, work fine on the GeForce 3, looks REAL nice, EXEPT for all the black lines surounding the 2D sprites, even Extended filtering doesnt help it. Course this is in FF9, duno what it would do to other games.
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