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Discussion Starter #1
Where can I find specs and infos about how the plugins software interface works ? In simple words how do I code a plugin ? ThX :p
 

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Best site is go to pete bernert web site there are some samples there gpu spu plugins but offcourse you must know how to code in MVC++
 

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Thx FireGL, ofcoz I know MVC++ :p ( ehmmm and lots more I hope ehehe I was a game coder for Ubisoft :p) ThX for your fast answer ! :)
 

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I'm glad to see another programming savvy person (unlike myself) deciding to lend a hand to all us avid gamers here.
 

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Discussion Starter #5
eheheheh before being a coder I am an avid gamer too :p and as I found an old PSX for free I decided to code a GPU I am not sure if DirectX or OpenGL at the moment since I have to buy a new videocard soon ( I am trying to decide if buying a GeForce2 GTS is worth the price instead of a GeForce2 MX ) ... but I am quite sure it would be OpenGL since it's much more easier and powerful than DirectX ( at least less messy !! :p ) ... I will spend my free time coding this plugin since I work 8 hours a day :( well 'work' ... mmm I am working now too ehehehe :rolleyes: CYA :)
 

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well great another plugin will be release soon.............. i hope it work better and less resources needed see i have a slow machine :(
 

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Discussion Starter #8
Adair : mmm I think OpenGL should be the one too :p

FireGL : ehehhe see my machine :) I have a PIII 500Mhz and a Asus 3200 ( but a GeForce2 coming soon :p ) I cannot code OpenGL without the GeForce since Voodoo Banshee only has a poor OpenGL to Glide wrapper but no HW support for openGL :p
 
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