Next Generation Emulation banner

1 - 7 of 7 Posts

·
Back to regular business
Joined
·
3,258 Posts
Discussion Starter · #1 ·
The topic says it. I mean, Flash animations get more and more complex and at the same time they get slower and slower. Why does that Flash player still use Software drawing?

I've seen a player (Swiff player) which has an option to play a Flash through hardware, but it is still very buggy (and it only works properly with NVidia cards).

Do you maybe know another player which does this?
 

·
Registered
Joined
·
1,720 Posts
None yet, but if GPLFlash ever takes off, I can see GPLFlash + Cairo + Glitz being a distinct possibility.

I looked at Swiff Player, and it sounds like just hardware-accelerated blitting, not actual accelerate rendering.
 

·
Back to regular business
Joined
·
3,258 Posts
Discussion Starter · #3 ·
Well, it produces enough glitches to look like HW rendering. And all the flash animations I've watched with it, yet, are rendered really fluently, even those with massive amounts of sprites.

Only downside: They get out of sync and they also behave differently. You cannot control them anymore speaking of menus and some small animation bits loop endlessly.
 

·
Registered
Joined
·
1,720 Posts
I just realized that hardware acceleration isn't enabled by default. :p Unfortunately, on all the things I tried, it's too glitchy for me to say whether or not it's any faster.
 

·
Back to regular business
Joined
·
3,258 Posts
Discussion Starter · #5 ·
Try some www.newgrounds.com flashes ("There She Is! 2 - The Cake Dance" worked pretty well). You WILL see a difference.
 

·
Registered
Joined
·
1,577 Posts
Macromedia Shockwave already does have hardware accelerated graphics.
 
1 - 7 of 7 Posts
Top