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· The Alpha and Omega
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311 Posts
I thought of doing something that people would not feel to be very plausible and fruitful, a football manager game in php, mysql and jquery.

Its a simple manager game whose basis is on setting the right tactics over players.
Feature List
  • 5 Stats with 6 Tactical Options
  • League and Cup Games
  • Friendlies - requested and played between players themselves
  • Auto simulation (by admin)
  • Half time tactical changes
  • Highlights with Sound and Graphics (Basic)
  • Match Summary with Statistics
  • Messaging
  • Notifications
  • Team/Code based Login

vfootball.co.nf





 

· クロスエクス
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4,890 Posts
Tetris prototype! No longer on WPF cuz I needed implement the actual logic of it. Seens to work alright. :p

Z and X keys for rotation, Left and Right cursor keys for horizontal movement, Down key to fall a bit faster and Up key for instant fall. Speed goes up slowly, and max is at level 20. There's no "Game Over" screen though.

Here's some music while you're at it.
 

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· AI
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10,692 Posts
A small image seam carving program coded up in Java (rather than in MATLAB) for demonstration and teaching purposes:

White Black Sky Atmospheric phenomenon Monochrome photography


Black Black-and-white Monochrome photography Monochrome Sky


Usage: Load a small < 350x350 image, and slowly resize frame only to make it smaller. Turn off energy viewing in the menu for near real-time performance.

Vertical seams are quicker to remove due to the structure of memory storing the image pixels.

I am still pondering whether to write up a tutorial exercise on this board though.
 

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· Premium Member
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19,572 Posts
Nice app Geo!

Tetris prototype! No longer on WPF cuz I needed implement the actual logic of it. Seens to work alright. :p

Z and X keys for rotation, Left and Right cursor keys for horizontal movement, Down key to fall a bit faster and Up key for instant fall. Speed goes up slowly, and max is at level 20. There's no "Game Over" screen though.

Here's some music while you're at it.
No longer in WPF? what you mean by "having to implement the actual logic of it"? i'm a bit confused lol!
 

· クロスエクス
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4,890 Posts
@GeominorAI: Nice work. I didn't even know there was such a thing.

@ruantec: The WPF code I started ain't a direct representation of the board or pieces. So I made something super simple that it's only that, the data of the board and pieces. Way easier to see the logic at work, collisions and all that. Since I now have a working idea of how a tetris game works, I can go back to the WPF code.
 

· Premium Member
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18,905 Posts
I am still pondering whether to write up a tutorial exercise on this board though.
I'm curious as to wether content-aware rescaling could be usable for 2d/3d emulator realtime resizing (reducing widescreen games to 4:3 for example or the opposite, from 4:3 to ultrawidescreen), or at least applicable to select layers rather than the whole displayed image.
 

· AI
Joined
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10,692 Posts
Thanks guys.

I'm curious as to wether content-aware rescaling could be usable for 2d/3d emulator realtime resizing (reducing widescreen games to 4:3 for example or the opposite, from 4:3 to ultrawidescreen), or at least applicable to select layers rather than the whole displayed image.
Seam carving also works for expanding an image. I will update the app with a demo of that shortly.

Unfortunately, when applied to a sequence of images under the constraint of smooth motion such as a video sequence CAIR changes from a quick dynamic programming problem to one of graph optimization, which is significantly slower. The problem is made worse as the video resolution increases. It is not something that makes sense to run a commercial-grade PC.


See the paper here.

Not only does the graph have to be recomputed between video segments, there is nothing about retaining this smoothness between segments for a continuous and long video or real-time sequences. (The demos in the video likely already have the graph optimizations precomputed.) So this definitely does not work for emulation in most cases.
 

· Premium Member
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19,572 Posts
Yeah, will just toy with it to see what can be done... my wife recently told me that she would love to see the complete animated background image instead of the scaled image to fit the background in @ruanTuber this technique could help me to solve that problem:

This one:
Owl Bird Barn owl Bird of prey Water


The animation is visible but the owl is not fully visible sometimes:
Technology Electronic device
 

· AI
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10,692 Posts
There are too many parts crossing the entire image in that one for the technique to work.

However, since the animation contains a static component, perhaps you should consider extracting the background (of the owl) instead, CAIR that, then try to separately rescale the snow, perhaps with a regular affine transformation, then add it back.
 

· Premium Member
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19,572 Posts
There are too many parts crossing the entire image in that one for the technique to work.

However, since the animation contains a static component, perhaps you should consider extracting the background (of the owl) instead, CAIR that, then try to separately rescale the snow, perhaps with a regular affine transformation, then add it back.
Yeah, was thinking in something like that since the animation coming from the amount of frames would make things harder.
I toyed with it years ago when WPF4 came out, made some silly apps and way after I even made a silly flash-like game. Durazno's GUI is WPF too, that's the last thing I tried with WPF or even just C#.
Ah, i didn't knew that... guess you checked my recent WPF tutorial then hehehehehe. Nice work!
 
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