Next Generation Emulation banner
181 - 187 of 187 Posts

· Emu Author
Joined
·
616 Posts
My current project, well 2 of my current projects are my gameboy emulator, which has come a long way recently and a multithreaded tool i developed to monitor and debug 2 different gameboy emulators in real time to do real time comparisons for errors in execution of a targeted emulator(namely mine for right now).

i have both connected through named pipe communication that is handled during execution so i can read the data in real time.
 

· The Nexus of a Crisis, and The Origin of Storms
Joined
·
965 Posts
Ive continued to work on a game engine. It has been an invaluable experience, and increased my programming skills a thousand fold, although there is always a nearly infinite room for improvement.

Recently I've been working on a 2D lighting system. Had to brush up on my trig. Originally I had a couple of ideas for implementation, but in practice they all had severe enough drawbacks to be rendered(ha!) impractical.

Did some googling to see how others are getting similiar systems done, and stumbled on this page:
http://ncase.me/sight-and-light/

It might seem like its all given away there, but the devil is in the details (of implementation). Lot of work, still don't have it up and running yet. Once that is done though, then I can work on a sound subsystem, walkpath/collision subsystem, and a tiling system. At that point the basic engine should be done, I'll tidy it up as much as possible, and dedicate myself to a specific game project.
 

· The Nexus of a Crisis, and The Origin of Storms
Joined
·
965 Posts
Without even knowing what your skill level or knowledge is, it seems certain you will. One of the things I really enjoy about programming is that doing and learning are practically the same thing. :)
 
181 - 187 of 187 Posts
This is an older thread, you may not receive a response, and could be reviving an old thread. Please consider creating a new thread.
Top