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As of late, I have been putting majority of my focus and energy into getting my gaming related projects onto the market and in my portfolio. It's what all of my free time is being devoted to. Because of my situation involving career choices and sporadic financial stability periods, I've long decided to stop working on anything emulation related for a period of time. How long that's going to be I dunno, but I really need to stop putting things on my plate and biting off more than I can chew. Refraction said this multiple times, and now I think it's time I finally listened. On top of that, I have difficulty focusing on all sorts of things, including things I am very interested in (focusing on typing this is hard enough) and after seeing a mental health doctor, I'll be eventually tested for ADD. If I'm positive for that, then it would most definitely explain why I can never focus on anything. In fact, I ended up getting up from my desk wandering around my room with some random thought on my mind that I can't remember...
Anyway, my latest project is a cross platform game I've been working on for a few months off and on, Bug Planet. It's another shmup I started to get the hang of coding for MacOSX. Since I never could figure out how to initialize OpenGL on MacOSX myself, I gave up and settled on SDL instead which worked just fine... as long as I stuck with SDL 1.2. Using 2.0 completely broke my game and other things unrelated to it. Meh, OpenGL 2.1 is good enough for the time being.
My biggest fear is that it might resemble Bug Princess too much. It was never my intention. I just started putting some sprites, sound fx, bgm and code together and this is what evolved from it. Let's hope Cave doesn't see it as a "threat"...
For more on this game and others, read my blog: http://blog.shogun3d.net/
So, what are you working on lately?
Shogun.
Anyway, my latest project is a cross platform game I've been working on for a few months off and on, Bug Planet. It's another shmup I started to get the hang of coding for MacOSX. Since I never could figure out how to initialize OpenGL on MacOSX myself, I gave up and settled on SDL instead which worked just fine... as long as I stuck with SDL 1.2. Using 2.0 completely broke my game and other things unrelated to it. Meh, OpenGL 2.1 is good enough for the time being.


My biggest fear is that it might resemble Bug Princess too much. It was never my intention. I just started putting some sprites, sound fx, bgm and code together and this is what evolved from it. Let's hope Cave doesn't see it as a "threat"...
For more on this game and others, read my blog: http://blog.shogun3d.net/
So, what are you working on lately?
Shogun.