The usual mistake....the cpu usage shown is the cpu % that gsdx9 uses not the whole emulator.That said the limiting factor is the CPU
There is also the thing that a ps2 has 7 processors (or was it more?anyway, more than a computer) that work together, but a processor nowadays can only have 2 cores (which pcsx2 does`n support at the moment and will only use 1 core), and thus the problem of having to do 7 processors` work on a single processor. And there is also the thing that the pcsx2 code is not optimised yet, thus doing all sorts of stuff the hard way, rather than cutting some corners and some unnecessary things.refraction said:actually, there is little truth in the 128bit thing, the only reason its advertised as 128bit is because some of the registers used are 128bits long (altho 99% of the time they are split in to 2 or 4) but in reality i think its a 32bit cpu, but never the less it isnt that simple to get a speed boost, yes 64bit will help, but people are thinking "OMG 64bit is double 32bit so its gonna be double the speed" in the real world it doesnt work like that, so dont expect massive increases when a 64bit build is available
well unless XP is lying to me, when i had my P4 HT on and i "set affinity" it had a list of cpu 0-31. so going on that you can have up to 32 processorsshan said:The biggest problem would be the OS, which you would need windows server 2003 or XP 64 bit as regular XP only supports 2 processors. ( though i hear SP2 for XP offers 4 processor support? this is heresay tho)
correct, emulators are marginally affected by better graphics cards, but greatly affected by cpu power, seen as all graphics, cpu, sound processing etc is done on the cpu, all the graphics card will do is output the data its sentCloud Strife 7 said:AFAIK, pcsx2 isn`t designed to support multi-threaded or multi-processor applications, so right now it will be useless. But yes, if it is implemented, then I guess it will make a difference. But still, I prefer to wait 7 months for a new release than spend a lot of money on one computer.
And about SLI, it`s completly useless. The Cpu is botlenecked, not the Gpu, so the graphic card doesn`t count to the FPS. And I don`t think the HDD speed would do anything (so no need for 20,000 RPM). But that will still be a good pc for normal games...if it has software support.
Just a small question: Why do GFX instructions etc. go to the CPU instead of to the GFX card? Is it because it would need to be hard-coded in (and then need to coded to support lots of types of GFX cards)?refraction said:all graphics, cpu, sound processing etc is done on the cpu, all the graphics card will do is output the data its sent
because a PC graphics card isnt the same as a Playstation 2's Graphics Synthesiser, and graphcis cards are no good at interpreting ps2 code to pc code, so the cpu has to do it, then tell the graphics card in pc code what to doAsh_Clarke said:Just a small question: Why do GFX instructions etc. go to the CPU instead of to the GFX card? Is it because it would need to be hard-coded in (and then need to coded to support lots of types of GFX cards)?