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Discussion Starter #1
I am trying to get the plugin to be at its best quality, yet retain a high compatibility. Which one should I use?
 

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No sir, I don't like it.
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5,491 Posts
I've always used 4 (extended unfiltered 2D) for games with 2D backgrounds and 6 (extended w/smoothed sprites) for completely 3D games (kinda rare on PSX). So for the most part, I just keep it on 4.
 

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23,263 Posts
i used to use the shader filter as well, but once i got my lcd.... i got sick and tired of the massive blur. on all the textures.
 

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Deus ex machina
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1,110 Posts
Personally i use a shader filter that is similar to 2xSai, that i found after a lot of search, without any other kind of filtering usually, because it introduces various graphical glitches in a lot of games. It is the best compromise between graphical quality and glitches. I use standard and extended texture filtering only if it improves picture quality without introducing any problems.
 

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23,263 Posts
2xSaI sucks on WS LCD's, Super 2xSaI and Eagle is better.
 
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