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· Premium Member
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26,774 Posts
Here's a novel idea: why don't you try it and see?
 

· Premium Member
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26,774 Posts
What processor you got under the hood. Having such a graphics card suggests a slower CPU which I'd guess is more likely the cause for your slowdowns.
 

· PCSX2ベータテスター
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1,493 Posts
i'm afraid that in todays world a geforce2 won't cut it. Even if you're absolutely stuck on PCI you can get a geforce fx 5200.
Joseph the One said:
My card is an NVidia GeForce 2. What's the best render method and filter for me to use ? Thanks in advance.
 

· Eh??
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1,740 Posts
Well, GBA emulation don't require that much of a machine power, unless u want great graphics. I was able to play Castlevania: Aria of Sorrow at full speed on my old Pentium 3 550, and I had an onboard video card!

The fastest config would be: -Turn off VSYNC; -Use the DIRECT DRAW RENDER METHOD, its the fastest one; -Since the Geforce cards have a fast memory, use the DDRAW USE VIDEO MEMORY; -Use the SUPER2XSAL filter; -Use Fullscreen mode. I like the 800x600 res, but 640x480 is also good.; -DON'T use the FULLSCREEN STRETCH TO FIT option. It will be ugly and slow.
-If u still get slowdowns, turn frameskip on. But don't use auto frameskip. Manually select the one u want. On my old comp (the p3 above), I used frameskip 2. On my current rig, I use frameskip 0.

One more thing: Remember that GBAs have a VERY small screen. When u stretch is, the graphics WILL look ugly. The use of a better filter can help a bit, but will make the emulation slower. If u want great graphics, use the real GBA, or use the unstretched screen. BTW, Here's a pic of a game running with the above config:
 
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