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Discussion Starter #1
Hey there.

Game lags when I play in ePSXe, here's my computer info.

hp Compaq 6715s
Mobile AMD Sempron Processor 3600+
1024 RAM
windows vista basic
ATI Radeon X1250

So it's my laptop. What settings should I use to avoid lagg?
I got lots of different video plugins to choose from, so hit me! :)
 

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ヒット激しく速く
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here you will find all the esential video plugins (pete's GPU plugins & peops soft plugin) http://www.ngemu.com/psx/epsxe.php?action=plugins also as you use an ati card you should manually set the vram in the plugin config and also since its onboard try pete d3d or opengl plugin unless its a 2d game in witch case you should use peops software plugin the rest you'l find in the ePSXe configuration guide witch i posted above.
 

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God of Douchebagness™
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post a screen shot of your current config and the games you are trying to play.
 

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Discussion Starter #7
Wow, I tried playing with the video plugin:

Pete's D3D Driver 1.75

And the game's running fine, with no glitches. :)

Hmm, is there anything else I should know about? I'm new to this ePSxe emulator. Am I getting the most of my emulator?
What bios should I use? I use SCPH101 I think.
 

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Master of Eselhimmel
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Which BIOS you use is unimportant vor emulation.

Fine that you now become the EMU runing.

The OGL2 plugin is overestimated by most people. For the normal emulation D3D or OGL is completely sufficient.
You can update you runing GPUplugin to 1.77.

For advance Sound you can test SPU Eteral.

I can only recommend to find out the best attitudes for Yourself , because everyone likes something else.

So I am no Friend of Softwasched Pictures and so don't like OGL2 with some Pixshaders
 

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WRONG, those plugins have a number of issues

frameskip breaks frame ordering.
Many games lack full FBE's.
unaccelerated FBE's.
 

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use whatever gives you the best experience, its all you can do.
 

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don't know if any one mentioned this or not but make sure your using an iso not running the disk from your drive its alot faster as an iso.
 

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don't know if any one mentioned this or not but make sure your using an iso not running the disk from your drive its alot faster as an iso.

Thats a truthful lie., the PSX has a defined access rate, so it will read from the iso as fast as it would from a CD, however since a PC CDR has a idle spin down time, this is where the slow down comes from,

However there is software available to prevent the spindown, so disks and iso's have no honest bearing on speed.
 

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use sapuCDR, it is better with scratched disks.

corrupted images are likely to lockup windows.
 

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Discussion Starter #16
Is there any way I can play PSX games in fullscreen without glitches?

I'm playing perfectly with the Pete's D3D, but that's not fullscreen.
 

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update catalysts to 8.11/8.12
use the opengl plugin
disable AA/AF entirely.

Related

gpuPete said:
Then I moved on to the D3D plugins... didn't expect much problems,
but then I noticed an horrible slowdown with 'FB access' and even
with 'FB textures'. Well, I did know that my D3D code to emulate such
effects were optimized for older (DX6/7) hardware, but I never
suspected that newer ATI cards were choking that bad at it. Anyway,
since the new OGL plugin is working really nice on new cards, I didn't
change anything with the D3D code, I just added the new 'Mixed software
FB access' special game fix as well.
Therefore: if you want to play psx games with my plugins with an ATI
card, I suggest to use the OGL plugin. If (for whatever reasons) you want
to use one of the D3D plugins, you should at least enable the new fix,
and set the 'FB textures' option to 3 (card buffer + software), never to 2
(card buffer).
Plugin: Pete's OpenGL Driver 1.1.77
Author: Pete Bernert

Resolution/Color:
- 800x600 Window mode
- Keep psx aspect ratio: off

Textures:
- B8G8R8A8 - slightly faster with some cards
- Filtering: 0
- Hi-Res textures: 0
- VRam size: (set to current shared memory size)

Framerate:
- FPS limitation: on
- Frame skipping: on
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 2 (or 3)
- Framebuffer texture: 3
- Framebuffer access: 4
- Alpha multipass: on
- Mask bit: off (only required for silent hill)
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: on
- Game fixes: on/off depending on game.
 

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Discussion Starter #20
I tried those settings with Pete's OpenGL Driver 1.75 which I have.

And it didn't lagg much, BUT I saw lots of squares on walls, the ceiling, the floor and so on. Wasn't quite as I expexted. I saw through things.

So, anyone else with a magic formula?
 
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